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Thread: DK64 Fix

  1. #1
    EmuTalk Member
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    DK64 Fix

    Apparently, setting the counter factor to 1 has many good effects on the game. I get little to no polygons sticking out ad odd times, the camera never goes funky around stuff, the level does not restart, and the game just generally runs better. I recommend putting this as a possible solution in the FAQ, as it took me a lot of testing to figure out. (BTW, can't remember if I posted this already, sorry if I did.)

    -gamefreak



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  2. #2
    Emutalk Member Smiff's Avatar
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    i think there was some reason we don't supply it on CF1. can't remember what though.
    found any problems running DK64 on CF1? (this also goes to anyone)
    thanks for posting

  3. #3
    Pretends to make sense CF2's Avatar
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    Just started running DK64 with CF1 after seeing this post. I played for about an hour, and everything seems much more stable. The polygon issue remains, but it is reduced significantly. No more camera or level restart issue, both of which I experienced on CF4. Completely stable.

  4. #4
    The Great Gunblade Wielder squall_leonhart's Avatar
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    wierd all my counterfactors are 2...

  5. #5
    EmuTalk Member Poobah's Avatar
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    Quote Originally Posted by squall_leonhart
    wierd all my counterfactors are 2...
    This phenomenon is usually referred to as defaulting. In this case, defaulting the counter factors to 2-3 for most games saves us the worry of having many new users complaining about slow speeds.
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  6. #6
    The Great Gunblade Wielder squall_leonhart's Avatar
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    lol, i disable the ini and have all games use defaults that i set, only 1 or 2 of them need individual settings.

    my forced defaults are

    cpu core style - recompiler
    self-mod code method - check memory advance
    default memory size - 8mb
    advanced block linking = off.

    and i see no problems with any games

  7. #7
    Emutalk Member Smiff's Avatar
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    Quote Originally Posted by squall_leonhart
    lol, i disable the ini and have all games use defaults that i set, only 1 or 2 of them need individual settings.

    my forced defaults are

    cpu core style - recompiler
    self-mod code method - check memory advance
    default memory size - 8mb
    advanced block linking = off.

    and i see no problems with any games
    not using the rdb settings is a very very bad idea for most users. (see the changelog for all the rdb fixes since 1.6, plus before, you want every user to do all this by hand?) it's months of work and feedback from many users. using the same settings for all games will work for some games but will cause all sorts of problems for many. i wish the emulator did not need the rdb, but it does to have the full compatibility we claim and that it is capable of. of course, just occasionally an rdb setting may be worse than a default but by far they are better. also, some settings can only be set through the file... like CF.
    Last edited by Smiff; June 18th, 2006 at 14:41.

  8. #8
    The Great Gunblade Wielder squall_leonhart's Avatar
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    im yet to find a game that doesn't work with the above settings Smiff

  9. #9
    EmuTalk Member Poobah's Avatar
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    It's just a bit inefficient. For example, most games don't utilise the 8MB expansion pack, which slows down the emulation a little.
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  10. #10
    The Great Gunblade Wielder squall_leonhart's Avatar
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    with a system which exceeds the recommended specs, that is neglible

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