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  1. #1
    Raving Lunatic HyperHacker's Avatar
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    No sound with certain games

    First off, I fixed this by changing graphic plugins (even though that didn't work before). Thought I'd say that here instead of bumping it.

    Anyway, I can't seem to get sound to play in Mario Kart 64. None of the audio plugins will make any noise. That is, if I load certain copies. Because I like to tinker with ROMs, I have 3 copies of the same file in different byte orders. Only one of them plays sound, even though their contents are identical (except for byte order); no checksum errors come up. I can't tell which, though, because their filenames are the same except for the extension, and the ROM browser doesn't show the extension. Also, Nemu64 has the same problem, but I don't know what plugin it's using. (I can't seem to find a way to choose one...)

    Another odd bug I noticed is that if I have the ROM open in Hex Workshop, and I try to open it in PJ64's file browser, it says it can't open the file, but if I try to open it with PJ64 from Windows Explorer, it works. My guess is the file browser tries to open it for writing (Hex Workshop locks the file for writing). I can't imagine why it would... Should just be a matter of changing an fopen() call somewhere, though I don't care enough to dig out the source and try to get Visual Studio to work.

    'Zig' Bus Lines. Moving for great justice since AD 2101.
    There are 11 types of people in the world: Those who can count in Binary and those who can't.


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  2. #2
    Raving Lunatic HyperHacker's Avatar
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    OK, turns out I didn't fix that huge RAM usage, it just happens at random. And just now I got a blue screen of death for no apparent reason during Mario Kart. >_<
    'Zig' Bus Lines. Moving for great justice since AD 2101.
    There are 11 types of people in the world: Those who can count in Binary and those who can't.

  3. #3
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    Let me get this straight. You're messing around roms with a Hex editor and then complaining that you're not getting any sound?

    Man, what the hell is the point of even using a hex editor. The emulator has got the gameshark system built in and it functions just fine.

  4. #4
    Moderator Clements's Avatar
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    Well, we can only give feedback on the images that are GoodN64-validated and have not been directly altered in any way*. Your tinkering may cause the correct settings for the game not to be used, especially if the CRC32/Internal Name changed. Nemu64 uses internal non-zilmar spec audio, so if it has the same problem then it's probably the rom at fault.

    *If you are just converting images into little-endian, big-endian etc., then that won't affect Project64 as it can load them all without a hitch. You can safely mass-convert all images to big-endian (which I believe is the correct, deinterleaved format for N64 rom images), and rename the extension to .z64 to designate that it is big-endian. I suggest you use Tool64 for this purpose, since it works great.
    Last edited by Clements; March 4th, 2006 at 01:14.

  5. #5
    Raving Lunatic HyperHacker's Avatar
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    Quote Originally Posted by AlphaWhelp
    Let me get this straight. You're messing around roms with a Hex editor and then complaining that you're not getting any sound?
    The sound is gone even with unmodified ROMs (only converted to little/big endian). Unless they've somehow become corrupt, but then wouldn't PJ64 and/or Nemu complain of a checksum failure? I think Nemu also uses the CRC to look up cheat lists, which it finds without any problem.

    Man, what the hell is the point of even using a hex editor. The emulator has got the gameshark system built in and it functions just fine.
    Gameshark is of little use for what I'm doing; moving and editing things in ROM which aren't even kept in memory for more than a few seconds before being overwritten by other things. (The debug cheats are pretty useful for testing though. )
    'Zig' Bus Lines. Moving for great justice since AD 2101.
    There are 11 types of people in the world: Those who can count in Binary and those who can't.

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