if you need a ssbb model extractor take a look at this
I'm new here...
but I've been reading this thread for a few years.
I'm thinking about making a melee archive viewer/extractor myself.
my main programming language is Python
one of my specialties is deciphering Nintendo's data and well since there has been no working version yet...
can anyone fill me in on coding this??
NOTE: I am still a beginner, as I'm teaching myself how to program.
Last edited by Tcll; January 29th, 2010 at 00:09.
If anyone is interested...
you can check out what I have so far on:
just throwing it out there...
this is rediculus...
I'm starting a new thread...
Last edited by Tcll; February 1st, 2010 at 15:19.
I'm glad to share my discoveries.
Last edited by Milun; February 7th, 2010 at 11:15.
this is some pretty impressive work O_O
yet it helps me out by alot.
thanks for that
btw: if you would like to see my new thread, this is it:
I'm trying to program this in Py JSYK
and if you would like to know,
the .dat files are not models...
but more like an archive for models, textures, IPO's, etc.
this would also explain the decompression bug that jahra!n has been having so much trouble with...
Last edited by Tcll; February 7th, 2010 at 15:40.
your link is not good
I will Zelda Super Smash Bros Brawl and Link of ocarina of time 3ds Models, please, Thank you !
I willl have Link model of 3ds (ocarina of Time)
Wow! please, I can have the link for this model?
I search Zelda Model (Super Smash Bross Brawl) Thank you in advence
I will want so this model of Link super Smash Bross, me too.
You can help me?
Last edited by MasterPhW; April 5th, 2012 at 00:56. Reason: F*ck*ng quintuple posted! Merged them...
this thread has been dead since I started hacking...
however, looking back on this does give me time to reminisce what I did back then...
*sigh* if only I'd've known about the SDK alot earlier >_<
yea... don't request models either plz...
it's already enough of a hastle to try and get (speaking for all hackers) our own models...
if you want a more active place to talk about this stuff,
try going on KC-MM or SmashBoards...
Emutalk is pretty much dead...
heck... this thread, out of nearly 30 in my subscriptions,
was the only thread to actually have an update in almost a year...
Emutalk isn't dead Tcll, it has been revived some months ago.So you can check here and will find plenty of new posts and members and even news!So stay here and rejoin us. We have cookies. Ilora: don't double, tripple, quadruple or quintuple post! You can edit your posts... like I did. And don't ask for copyright protected material again. Not here.
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you must be a mod here?? :/<BR>either way...<BR><BR>lol tbh, I never left ;D<BR>but I do accept your cookies ^_^ *takes 1*<BR>although I've had no way of getting here for a few years >_><BR><BR>aww no... not another KC-MM >_<<BR>(I have a large habit of multiposting)<BR>^my posts for multiposting are never below 5 lines though <IMG class=inlineimg title="" border=0 alt="" src="images/smilies/wink.gif" smilieid="147"><BR><BR>anyways...<BR>I already know this thread is more than dead as I'm the only person still working on decoding the Melee model format.<BR>(Revel8n moved onto more important things, and Milun got bored with hacking)<BR><BR>I still have to give major credit to Revel8n though because I prbly would've never touched the hacking communities if it weren't for him <IMG class=inlineimg title="" border=0 alt="" src="images/smilies/wink.gif" smilieid="147"><BR><BR>I do have a big update though...<BR>I have a python program that decodes the relocation table to the best of what I know...<BR><BR>the relocation table contains an offset to a structure offset,<BR>this offset then points to the actu
Last edited by Tcll; April 5th, 2012 at 03:49.