So do either of these proggies export the bone and animation data? I really was hoping to get the bone data so the models could be posed..
Btw, Excellent work, to both of you!
...most likely not. You'd be lucky to get an exporter that works on every model.. but asking for it to export more then just geometry and textures is a bit out there... ...that yaz0r guy's viewer doesnt export anything, but his final fantasy one displays some animation.. and Thakis' viewer lets you see animation files, but doesnt export them.Originally Posted by Hosma293
I think Jahra!n is dead... so I dont know a thing about his viewer. SarahHarp's exports OBJ I believe... so its not gonna export any skeleton data thats compatable with max or maya.
besides, rigging models isnt that hard ;D
Is it possible to export to something that 3D Studio Max can import using this viewer? Is there an exporter?
Thanks to Martin for changing my name from "teo95gr" to "Someone!".
Right now, only obj, sorry. And also right now, alot of the files are giving me hastles, but I've been jumping between this viewer and the metroid one.
I must agree Sarah, getting all the models to work is a pain in the butt.. . have you figured out texture decompression yet?
Oo very nice.. though they need work still (I see you have normal problems)
And I see that YoungLink is textured... < .<
Anyway I almost have it done. I havn't really been focused on the last image type yet, I've more been concerned with getting every file to open nicely.
Yes.. link is textured mainly because of the screenshot you posted earlier... but if this helps, I ripped mario's textures too... I havent even found the textures without dumping from the EMU... ..a friend of mine gave me a shpeal about how some models are compressed and some arent.. Turns out He's on to something
Last edited by psychodan; May 17th, 2006 at 01:05.
what game did you rip the sonic model out of? and what viewer did you use to read it?
3DS imports OBJ, yay!Originally Posted by SarahHarp
I want the 100% working exporter - viewer!
Thanks to Martin for changing my name from "teo95gr" to "Someone!".
If the textures are compressed with s3tc (also known as dxt1 thru 5) then I can throw you some VB code which mostly works.
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