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  1. #31
    EmuTalk Member
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    WOW!!..great work SarahHarp

    mmm....could you upload the program?...I really NEED to see those models!



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  2. #32
    EmuTalk Member SarahHarp's Avatar
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    I will let Jahrain upload his program when he finishes, because he's the one who initially started to work on smash bros.

    And exporting to OFB... what is that an acrynm for? Sims 2? Because if that's what your talking about, then yes, my plan was to upload Child/Adult Link and Zelda : ) .. Though I don't know how I'm going to get the eyes to work properly.. they are quite big compared to the actual modesl in that game.
    Last edited by SarahHarp; March 12th, 2006 at 20:38.

  3. #33
    EmuTalk Member Nelde's Avatar
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    yes, ofb is open for business. i saw it on your desktop and thought that you may be planning the same thing as me but i didn't want to make the zelda characters. and well, there are some tricks to expand the limitations of bodyshop, but you can't really break them.
    Last edited by Nelde; March 12th, 2006 at 21:01.

  4. #34
    EmuTalk Member SarahHarp's Avatar
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    Ah, well if I ever get around to completing the .package files, I'll let you know. (It's going to take a lot of work to prepare ssbm models for sims anyway, as that young link I showed earlier has 39 textures... so I have to drop it down to 3 (body, head, hair) then I have to adjust all the bone weights in milkshape.) But yeah

  5. #35
    EmuTalk Member BlueFalcon7's Avatar
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    did you use Jhar!an's source for the viewer or did you just write it up on your own, you could PM jhar!an your work to help him out. Also, hows the CMDL viewer going? (Im not rushing you)

  6. #36
    EmuTalk Member SarahHarp's Avatar
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    Jahrains code is in visual basic, which I cannot understand at all. Also, smash bros files are -very- similar to metroid primes files, Therefore, my smash bros viewer is 100% me.

    My CMDL viewer, well I just recently fixed another problem where some model files store thier Normals in a compressed way, well I found a way to decompress them and now another large chunk of models are properly displayed (though, no textures are placed on yet, I just need to know which groups use what textures still, then it will be done)

  7. #37
    EmuTalk Member Valant Novaligh's Avatar
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    Stunning! It wasn't until recently that I thought this was even possible. It so happens that VB6 is my favorite programming language, so I didn't hesitate to try your code, jahra!n.



    EDIT: pictures not working right now

    Too cool. So, I would like to try and create an SSBM model viewer as well.

    So far, I understand how to get the vertices, but the triangle index, normals, and textures are a different story, and I'd greatly appreciate any kind of hint as to go about getting this information (if it's not too much trouble to ask).
    Last edited by Valant Novaligh; April 17th, 2006 at 16:55.

  8. #38
    EmuTalk Member BoggyB's Avatar
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    Wow, I thought I was the only one mad enough to do bit mangling in VB6. I've been working on textures and strings in Metroid Prime, but will take a look at SSBM.

  9. #39
    EmuTalk Member psychodan's Avatar
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    GC

    Glad to see someone's still messing with Smash Bros Melee, I figured this subject was dead...

  10. #40
    EmuTalk Member
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    It's Mario and Mewtwo!


    Cool stuff ^_^

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