What's new

Zelda OoT Cheat Help

Unusual_Rex

珍しい&#2957
How do I use 3 codes? I'm using OoT 1.0...

Replace Kokiri boy lifting rock in Kokiri Forest (as young Link) with an Arwing from Lyrat Wars!!

OoT (europe) PAL V1.0
81242e26 0009
81242eb4 013b
81242ec2 0000

OoT (europe) PAL V1.1
8124b456 0009
8124b4e4 013b
8124b4f2 0000

OoT (US) NTSC V1.0
81244096 0009
81244124 013b
81244132 0000

OoT (US) NTSC V1.1
8124c806 0009
8124c894 013b
8124c8a2 0000

OoT (US) NTSC V1.2
8124cd06 0009
8124cd94 013b
8124cda2 0000


How do I use those 3 cheats at a time?
 

snesmaster40

New member
Which region are you using? If you're using (E) then use the "OoT (europe) PAL V1.0", if the (U) version then use "OoT (US) NTSC V1.0"
 
OP
Unusual_Rex

Unusual_Rex

珍しい&#2957
What I mean is do I put all 3 cheats into 1 or make them indivdual cheats?
 

OmegaDeus

New member
If you are using project64(which is where this thread is posted) then it's simple. When in the cheat screen right click on any cheat and add new cheat, input name, then in the box for code just enter one of those, hit enter, put in the second hit enter, and so on until you have the codes put in. After that's all there is to that. BTW, I'm working very much on this code (at least for OoT v1.0 because that's what i have). I've noticed one of the codes is completely unnecessary to make this work, the other code has to deal with the states. The one ending in 0009 isn't needed, and the one with 0000 can be changed to 0001 to not see him fly out of the ground in a cutscene style. This isn't much of a difference for the arwing, but if you replace the 013B with 0008 The kokiri kid will be a huge roaring fire. If you set state to 0000 he's not there, 0001 he's yellow, 0002 he's blue, 0003 he's green. This code can also work standalone to make the kid either do flips, go back to trying to pick up the rock, or even to make him jab mid air with a sword that doesn't exist... I'm hoping to finish up on this very soon so that I can post a full guide on it.
 

NintendoMaster

New member
I got two Questions I have oot for my emulater but I was wondering if Project 64 has a bulit in GS system does that mean that it will do regular N64 GS codes and not have to find ROM codes? and my other question is if so how do I know what virsion of oot I have?
 

Sanojei.Sanna

Seksikäs Poika
NintendoMaster
PJ64's Cheat System can be construed as a built-in GameShark. Any codes you can use in a real GameShark may also be used in PJ64 the same way, with the exception of Master Codes (M) codes. I have never had to use any Keycode or MCode in PJ64 no matter which game I play or cheat with. My first post here, dispite being a loyal PJ64 user for many years. :)

On Topic/Unusual_Rex:
As stated before, use only (E) codes with (E) region games and same with those from (U) and (J), etc. This may be the reason you are not getting satisfactory results. Sometimes, you may not "compress" many different codes together because they require being activated at a certain timeframe in the game. It would be prudent to first enter each code on it's own codespace (as in part 1, part 2, etc) rather than 1 big compressed code. You may also want to learn how to make GS Patchcodes (those codes that start with $5000000 on the first line) if those codes follow a sequence of addresses relative to eachother. There are many places on the net for tutorials on that. Search (GS Patch Codes Tutorial) on Google. Goodluck.
 
Last edited:

Top