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  1. #1
    EmuTalk Member Phalanx's Avatar
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    Menu Problems in Djipi's Cel-Da

    Hi, I installed Djipi's Cel texture pack and I think it is really good except that the menus are a bit messed up. The thing that annoys me the most is that the portrait of Link on the equipment menu is completed messed up as well as the borders on all the menus are.



    Also, what are the different packs? I downloaded from the first mirror and there were 5 packs that all seemed to be the same, whats up with that?

    Great texture pack though, only thing I think should be changed are the eyes on the kokiri look out of place.

    Thanks
    Attached Thumbnails Attached Thumbnails wtf.gif   wtf2.gif   wtf3.gif   wtf4.gif  


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  2. #2
    EmuTalk Member
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    there's a fix somewhere about link's selection screen, just search for it

    I think the pack on the ftp is updated

  3. #3
    EmuTalk Member
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    the problem with link being messed up on the portrate bit is due to the plugin, i dont think it can be fixed

  4. #4
    EmuTalk Member Phalanx's Avatar
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    I fixed that bit from another thread, the only problem I have now is the top parts of the menu and the reason why all 5 parts of the texture pack seem to be the same

  5. #5
    EmuTalk Member
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    The top parts of the menu are untouched because the guy that created this pack made french versions for his own use, bu not english ones for ours. I think anyway

    Phalanx, howd you fix the character problem?

  6. #6
    "The_A" The_Z's Avatar
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    It's a frame buffer issue.

    Options:
    N64 Framebuffer emulation: Basic Framebuffer and with Emulator
    Rendering to texture emulation: write back and reload

    There will still be some errors. Link's jaw doesn't display properly. However, Orkin is coming up with a new cel shading plugin and the ability to load textures. This is great because of the fact that Orkin's plugins have near perfect framebuffer.

  7. #7
    EmuTalk Member zeldafan970's Avatar
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    Quote Originally Posted by The_Z
    It's a frame buffer issue.

    Options:
    N64 Framebuffer emulation: Basic Framebuffer and with Emulator
    Rendering to texture emulation: write back and reload

    There will still be some errors. Link's jaw doesn't display properly. However, Orkin is coming up with a new cel shading plugin and the ability to load textures. This is great because of the fact that Orkin's plugins have near perfect framebuffer.
    I'm really looking forward to this too, but when is the last time we've even heard from him? Has he posted any updates recently? The longer I hear nothing, the more I believe we won't be seeing a cel plugin anytime soon.

  8. #8
    EmuTalk Member
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    Quote Originally Posted by Scott123456
    The top parts of the menu are untouched because the guy that created this pack made french versions for his own use, bu not english ones for ours. I think anyway
    I posted a fix for this a long time ago. Look for it in Djipi's zelda thread.

  9. #9
    "The_A" The_Z's Avatar
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    Quote Originally Posted by zeldafan970
    I'm really looking forward to this too, but when is the last time we've even heard from him? Has he posted any updates recently? The longer I hear nothing, the more I believe we won't be seeing a cel plugin anytime soon.
    Patience is a virtue.

  10. #10
    EmuTalk Member
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    Quote Originally Posted by Mollymutt
    I posted a fix for this a long time ago. Look for it in Djipi's zelda thread.
    You keep saying this but do you know how hard it is to find? How many pages is that thread?
    OS: WinXP Professional 5.1 Service Pack 2 (Build #2600) CPU: AMD Athlon 64 3400+, 2.19 GHz Video: Plug and Play Monitor on nVidia GeForce 7900 GS (1152x864x32bpp 85Hz) Sound: SB Audigy 2 ZS Audio [E400] Memory: Used: 401/1024MB HD: [C:] 9.10/19.08 GB [D:Local Disk] 10.42/76.69 GB Connection: VIA Rhine II Fast Ethernet Adapter - Packet Scheduler Miniport @ 100.0 Mbps (Rec: 525.88MB Sent: 16.38MB)

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