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  1. #1
    The Wu From The North Lord A.'s Avatar
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    Question Weirdness in hi-res texture loading

    I started redoing Duke Nukem 64 [U]'s textures a few days ago, and a few hours ago I remade a "world texture".. It loaded fine the first time, but I wasn't happy with it, so I altered it a bit.. Then it wouldn't load the texture anymore.. After a few hours of frustration, I simply selected the whole image and pressed delete, so the layer went blank, thus the image was just a transparent layer.. I saved it like that, and went into the game, and wtf ... the texture was loaded, just the way it was before I deleted the layer's contents.. Then I decided to try another similar texture, first stage's road texture.. And the same thing, after making the image, I had to empty the layer with del, or the original texture appeared in-game....

    I was wondering has anyone else encountered anything like this, and perhaps know a solution to this.? It's a real pain in the ass if you want to alter the texture again later, since you'll have to do it all over instead of just modifying it....




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  2. #2
    Just a dude V-King's Avatar
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    You have to make sure, that the texture has a color depth of 32-Bit.
    Means: 24-Bit for colors and 8-Bit for transparency.
    If you filled out the complete texture, Photoshop and Paint Shop Pro most likely converts the texture automatically into a 24-Bit texture when saved although it was 32-Bit before you saved. Just make sure one single pixel has a transparency of 1% or so then it will be a 32-Bit texture when saved
    Did this post made sense? If not then go tell a friend and laugh about it!

  3. #3
    EmuTalk Member snesmaster40's Avatar
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    Also make sure you're editting the PNG files
    NOTE: THE FOLLOWING IS A SIGNITURE!

    Snesmaster40:
    -What video plugin are you using?
    -Are there any GS codes on?
    -Are you using the latest RDB?
    -Is your ROM a good version? Get GoodN64 and GoodWindows and scan your ROM

  4. #4
    Just a dude V-King's Avatar
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    And of course: The new textures need to be 1, 2, 3 or 4 times the size of the original texture.
    Did this post made sense? If not then go tell a friend and laugh about it!

  5. #5
    The Wu From The North Lord A.'s Avatar
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    Thanks, V-King, they needed the transparent pixel, problem solved....

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