aiight
aiight
Correct, the export.. will have to wait. But progress update yay!
I have gotten tristrip data to work... though not 100% quite yet. There seems to be a number of differnt attrubutes for each Primitive, and so far if I draw each of them in the same loop, I get crashes ._. So I'll post 2 screens showing the individual 2 first groups : )
Group 1 (3 Attributes): Her face. (see first screen)
And Group 2 (4 Attributes): Sholders and the black connector materail in her joints. (see second screen)
Note: I haven't got the Normals to be displayed yet, so geometry just seems as a flat plane (which I assure you is not ; ) )
--Sarah
Finished decoding the Tristrip block : ) However I have manually done this for Samus (this will not work for any other file) So with all this new information and hex numbers to work with, I'm going to try and crack the file header, which would further lead to the viewing of basicly all cmdl's. Furthurmore, this also would lead to the actual programl being uploaded here sooner aswell : )
when you get textures loaded, you think you could post some front back and side views of the model, a hugh help when trying to make a samus model
I suppose, I take shots at every big jump of progress : )
Speaking of which, I got the normals implimented. Now I have the entire mesh loaded (all manually though, still working with the header)
The next thing on the list is (should be that damn header.. < .<) UV's : )
nice job, also, is there any way of finding out what program retro studios used to make metroid prime?
! Sexy!
Falcon: No, impossible because of the many types of 3d applications usable.
Eg: I can export as a 3ds from 3DS max, or use Deep Exploration to save it..it's still the same mesh.
I know the answer however. They use a combination of "tools they made" as well as Maya and C++ ; )
Well, your right in the sence that you cannot tell the tools they used just by looking at their files, I had to read interviews and other little tid-bits of information to aquire that knowledge.