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  1. #1
    EmuTalk Member
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    Is a Hi-Poly patch possible on 1964?

    Ever since these hi-res texture projects I've been wondering if there was a way to make a patch that increased the poly count in a game... I'd love to be able to use the hi-res textures and hi poly count in Ocarina of Time and Super Mario 64, so does anyone think its possible?



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  2. #2
    At your service, dood! ScottJC's Avatar
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    This is a graphics plugin thing, not a core thing so 1964 aint the thing that needs such a feature. It is a nice idea though but it's already been brought up many a time.

  3. #3
    Sony battery Toasty's Avatar
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    Yeah, I remember a little while back some plugin writer (I think it was Orkin maybe?) working on something like this, so maybe you'll see this some time in the future.

  4. #4

  5. #5
    EmuTalk Member
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    so it is possible but its just hard to do? ok thanks guys, but i hope someone can make such a plug-in that'll work great with most N-64 games I'll be watching these projects...

  6. #6
    EmuTalk Member Hayate's Avatar
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    Yes, how do make it ?
    Le petit bonhomme en mousse
    Qui s'élance s'élance s'élance et ratte le plongeoir
    lol

  7. #7
    Aircrewman Snatch5003's Avatar
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    i don't think you can because the n64's polygon limit was about 150,000 odd per frame and as the emulators and games work around that core figure i wouldnt think its possible unless you truform it as al;ready said but it wouldn't look very nice
    Non Nobis Solum' - None unto us alone

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