Results 1 to 6 of 6
  1. #1
    EmuTalk Member
    Join Date
    May 2005
    Location
    Canada
    Posts
    3

    What's REALLY holding emu progress back??

    Hi all. I was just curious as to what is the biggest obstacle to overcome to get this emu to run games quickly and fairly stable. Is it the programming core of the emu, or our PCs? Im not sure about this, but I believe that the dreamcast emulator Chankast can run games really well, and the DC console itself had a 128 bit CPU running at 200 MHZ. Using this specs, is it wrong to assume that Dolphin can run better on our PCs then it is now? Or what about the PS2 emulator? (since the PS2 had a 128 bit processor with 300 MHZ). Thanks.

    Operating System:Windows XP SP2 CPU:Intel Pentium 4 2.0 Ghz Memory:768 MB PC2100 DDR Video Card:ATI Radeon 9600 Pro


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Master of the Emulation Flame MasterPhW's Avatar
    Join Date
    May 2004
    Location
    come-to-hell
    Posts
    1,978
    Mostly some annoying guys which are asking for Isos, for a new beta or why does run game XXX bad hold good emus back from progress, because such guys hold emu authors back from coding...
    The Future of Emulation: Emulate a High End Computer on a Low End System
    Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
    Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
    Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 SP1 MSDNAA



  3. #3
    EmuTalk Member RockmanForte's Avatar
    Join Date
    Aug 2002
    Posts
    1,821
    Quote Originally Posted by QuantumX
    Hi all. I was just curious as to what is the biggest obstacle to overcome to get this emu to run games quickly and fairly stable. Is it the programming core of the emu, or our PCs? Im not sure about this, but I believe that the dreamcast emulator Chankast can run games really well, and the DC console itself had a 128 bit CPU running at 200 MHZ. Using this specs, is it wrong to assume that Dolphin can run better on our PCs then it is now? Or what about the PS2 emulator? (since the PS2 had a 128 bit processor with 300 MHZ). Thanks.
    No emu can run better on our PCs..the better way to run it is to get real consoles. They will never be 100% perfect. They will be nearly perfect but not 100% at all.

    Give them more time for all emus.

  4. #4
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    Quote Originally Posted by QuantumX
    ...the DC console itself had a 128 bit CPU running at 200 MHZ. Using this specs, is it wrong to assume that Dolphin can run better on our PCs then it is now? Or what about the PS2 emulator? (since the PS2 had a 128 bit processor with 300 MHZ).
    You're comparing a bunch of meaningless numbers. If a chip is more complex (presumably the case when comparing the PS2 and GC to the Dreamcast) it takes more time to learn how it works, and more horsepower to ultimately make it work when emulating it.

    Not to mention the radically different components that make up the complete system (graphics, audio, etc.). Those must all be emulated as well.
    Last edited by Allnatural; November 16th, 2005 at 20:52.

  5. #5
    Moderator Knuckles's Avatar
    Join Date
    Oct 2002
    Location
    Floating Island
    Posts
    1,780
    What I always say, if you think it's that simple.. why not you go code yourself the emu? It's not easy to emulate. the GC uses a way more different CPU architecture than the PC (GC is a PowerPC modified, while PC is a x86). It's like the MAC (PPC ones) emulators on x86 PC, you won't get much speed out of those.

  6. #6
    Plugin coder / Betatester Falcon4ever's Avatar
    Join Date
    Mar 2002
    Location
    The Netherlands
    Posts
    1,253

Similar Threads

  1. Chanka Compatability List
    By Stezo2k in forum Chankast
    Replies: 923
    Last Post: March 4th, 2009, 20:17
  2. Gundam Wing Endless Duel Thread
    By a4relzwutazn in forum Gaming
    Replies: 12
    Last Post: October 12th, 2005, 20:52
  3. Why holding back?
    By Noelen in forum 1964
    Replies: 46
    Last Post: December 9th, 2003, 00:06
  4. Fundamentals of emu programming
    By Kethinov in forum Programming
    Replies: 7
    Last Post: August 28th, 2003, 00:23
  5. DirectX multiple back buffer question
    By Rice in forum Programming
    Replies: 5
    Last Post: May 27th, 2003, 22:41

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •