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  1. #1
    EmuTalk Member
    Join Date
    Nov 2005
    Posts
    1

    N64 Problems with Banjo Tooie and Pokemon Snap

    Problem 1# Banjo Tooie [E]
    After Glitter Gulch Mine (second world), i shot a fire egg on the switch with a fireball mark on but nothing happened. I've tried several times from several distances but still nothing happens.



    Problem 2# Pokemon Snap [USA]
    When i played the course "beach" and tried to move the camera, the game didn't listen to the "analog stick".

    Can someone please try to solve these problems?
    Please ask questions if needed.


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  2. #2
    Moderator Clements's Avatar
    Join Date
    Feb 2003
    Location
    UK
    Posts
    5,457
    1: Possible Known problem, works with PJ64.

    2. Known Problem, works with PJ64.

  3. #3
    Sony battery Toasty's Avatar
    Join Date
    Dec 2004
    Location
    Oregon, U.S.A.
    Posts
    2,048
    For Pokémon Snap keep in mind that although PJ64 1.6 and Jabo's D3D8 1.6 video plugin fix the issues that prevented the camera from moving and the pictures from registering, unless you turn on the "Copy framebuffer to RDRAM" option in the video plugin, (which massively slows down the emulator) you probably won't be able to see the pictures you took when you go to give them to the professor. They should still register properly, but they will just look like random static, making it kind of hard to pick which ones you want use, unless you kept track throughout the level of the numbers of the good pictures you got.

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