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  1. #31
    A lowdown dirty shame blueshogun96's Avatar
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    Exellent, you are doing well. Keep up the good work sir.

    This is me and my PC everyday

    Need a good tutorial on emu programming? Click here. (Link Updated)
    Dynarec article
    Misc emu programming tidbits

  2. #32
    EmuTalk Member albertwesker's Avatar
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    another update. vdp nearly finished, with tile flipping and bg priority left. sound next.





  3. #33
    Moderator smcd's Avatar
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    Nice

  4. #34
    EmuTalk Member hap's Avatar
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    I see you implemented tile flipping (updated screenshots )

    Anyway, looking good.
    How about an alpha/beta for us to try out ?

  5. #35
    EmuTalk Member albertwesker's Avatar
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    thanks hap!

    i've got a few issues i need to fix in the cpu core and the mem mapper and then it will be ready for an alpha release.

  6. #36
    Emulator Developer ShizZy's Avatar
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    Nicelly done
    ~****Zy

    6Bit.net Emulation & Gaming | Forums
    Gekko GameCube Emulator

  7. #37
    EmuTalk Member GbaGuy's Avatar
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    edited: I found what I needed at links provided earlier in the thread. I failed horribly at GB emus. I can write a chip8 emulator as fast as it takes to type it out. I can write a NES emu to the point of having most of the common mapper games playable (no sound). Let's watch me fail at SMS...
    Last edited by GbaGuy; June 15th, 2006 at 09:12.

  8. #38
    EmuTalk Member albertwesker's Avatar
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    Quote Originally Posted by GbaGuy
    edited: I found what I needed at links provided earlier in the thread. I failed horribly at GB emus. I can write a chip8 emulator as fast as it takes to type it out. I can write a NES emu to the point of having most of the common mapper games playable (no sound). Let's watch me fail at SMS...
    in case you didn't know, the gameboy's z80 has only a subset of the opcodes that the master system's z80 has.

  9. #39
    EmuTalk Member GbaGuy's Avatar
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    Yeah, I realized that rather quickly. I started working on GB emu once more, this time in Java (for the hell of it). I don't think CPU emulation is my problem. I just never seem to get the graphics and interrupts working right. Perhaps this time I'll post in the GameBoy thread for help once I get everything implemented and see what I can get to work and what doesn't, etc.

  10. #40
    Moderator aprentice's Avatar
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    i tried a sms emu a year or two ago, i only got complete memory emulation with banking etc done then i just got bored and stopped working on it, maybe i will continue it in the future when im done with my current projects, it didnt look too difficult

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