Nice, when you try to decompress MP2 txtr files it says error in the decompressor. However the pakextarctor works beautiful.
Nice, when you try to decompress MP2 txtr files it says error in the decompressor. However the pakextarctor works beautiful.
Hmm. I could have sworn it was standard zlib, but then again I may be mixing up files from the two versions.
~ BoggyB
We are worms, we're the best, and we've come to win the war
We'll stand, we'll never run, stay until it's done
Though our friends may fall, and our world be blown apart
We'll strike with all our might, we'll fight for what is right, till the end
[ LiveJournal | Home | XMPlay ]
It isn't. I don't have a clue what it is, though. I'm not exactly a genius when it comes to compression formats.
The one thing that annoying me is there's is like 40 seperate texture for one thing, example, samus's gun...
http://gmod.vamphost.com/images/models.JPG
I'm real cool... My website -> vamphost.com PM me about free hosting.
That's becasue each of them must be overlayed over a group (or groups). It's just the way Metroid Prime does things I suppose. It might be because the models mainly all use 256x256 sized texture, combing all the textures for a particular object might result in a really large image size, so they minimize size by having smaller, but more textures.
SSBM also does this, but to an even greater extent. A typical character model from MP has about 8 groups, using about 14 textures (which includes shaders, specular maps, etc), while in smash bros, the trophie Young Link has 52 groups, using 39 textures.
Lol and that's not the best example you posted, because I only see 3 textures, not 40 ; )
There are atleast 40 files in that folder. There may be 3 groups buts there arn't three textures.. Can't wait for that mp2 extractor.
I'm real cool... My website -> vamphost.com PM me about free hosting.
Super Smash Bros Melee doesn't have PAK's and stuff...
How can I extract models and textures from there?
Thanks to Martin for changing my name from "teo95gr" to "Someone!".
Textures are located inside the model files. Models files (though incomplete still) are read by my Smash Bros viewer. Texture support is only at about 80% though.
Where can I find the viewer?
Is there an exporter? Beacuse I can't do it with GCMTool (unknown formats and such, dunno which ones are the models)
Thanks to Martin for changing my name from "teo95gr" to "Someone!".
The Metroid viewer is still under development. You're going to have to wait (for how long? I'm not sure) Until I get the texture placement sorted. Then there's not much left to do with the models, therefore the viewer can be released.