Originally Posted by Martin
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me first ever sticky
/me hugz martin
yes i know double post but im excited![]()
![]()
Originally Posted by Martin
![]()
![]()
![]()
me first ever sticky
/me hugz martin
yes i know double post but im excited![]()
![]()
OS Windows Xp Pro Sp2 CPU P4 3.6 800mhz FSB GPU PNY Nvidia G-Force 6800ultra 256DDR3 AGP x8 RAM 1024DDR Cosair 3200 MainBoard 865PE Neo2-PFS Platinum Direct X 9.0c Soundcard External Audigy2-NX Monitor Hansol 2100A Controls Microsoft intellipoint trackball & Keyboard Speakers Creative Inspire 5.1 5500 & Sony MDR-500 headphones
For help with installing Dijipi's and Federlli's Zelda Pacts Click HERE
hey, I've been having a problem with Federlli's Zelda Pack. In it, some of the colors are incorrect and I don't know why. I asked in the topic for Federlli and was helped but something is still wrong and I don't wanna bother them again. I'm using Direct X as my render egine. But if I use opengl it is worse. The flames are still yellow, and the spiritual stones are different colors too. So I would really appreciate it if you could help me out. By the by this is a great topic idea.
lol man congrats i told you this thread deserved to be a stickyOriginally Posted by The_Agent
Post your system specs so that we can help you outOriginally Posted by zeldafan970
"Mama we all go to hell, it's really quite pleasant except for the smell"
Intel® Pentium® 4 processor 2.0 GHz, with 400 MHz system bus
512 MB 266 MHz DDR SDRAM, 2 total DIMM slots upgradable to 1.0 GB
200.0 GB (7200 rpm) hard drive
lite-On 16x maximum speed DVD-ROM drive (40x maximum speed CD-ROM)
32x12x40 CD-RW drive
nVidia GeForce2 GTS-V 64 MB DDR graphics card
Sound Blaster Live! 5.1 audio card
10/100 integrated network interface card
V.92 high-speed modem
3 IEEE 1394 ports allow for digital video transfer in real time, plus 6 USB ports
Windows XP Home Edition operating system preinstalled
I'm a little new at this, so I wasn't quite sure what you needed. Hope this helps.
wow you described all your PC we only need your CPU, GFX card and your memory
Try switching the combiner type for low end video cards and see what happens.
Do you have the latest DirectX installed?
"Mama we all go to hell, it's really quite pleasant except for the smell"
no when I changed the combiner type for low end video cards it looked even worse. I think the problem may be my version of DirectX. I think it is too old a version. If you have a link, or the name of the most recent version for me to google it would be great because I keep looking and I can't find it.
You can check your DirectX version executing dxdiag.exe
Here is the link to download DirectX 9.0c from the microsoft website
http://www.microsoft.com/downloads/d...displaylang=en
"Mama we all go to hell, it's really quite pleasant except for the smell"
Federelli != Federlli
MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c
This is a fairly generic question, and should probably belong in the Rice Plugin topic, BUT, it's regarding Zelda textures specifically, so I'll throw it in here, for the time being.
I'm currently doing some editting on the skies. Since the skies alone are such a huge project, I figure it's a good place to help out. I threw together a reasonabe skybox, cut up the textures, and got everything loaded in game. All of the tiles are where there, and where they should be. Only problem is, NONE of them tile properly.
The format is png, from the PNG_all dump. I'm using a stock list of file names, so here's an example to help everyone know what texture set I am using.
THE LEGEND OF ZELDA#F9776A92#2#1#4B244EAB_ciByRGBA.png
Just what am I doing wrong, or, is here any way around this? I have plenty of work left on the skybox, but I don't want to continue any further until I know of a solution to get this tiled propperly.
Thanks a bunch.
I think I can shed some llight on this. Just because the tiles are rectangular, it doesn't mean that each tile fits together exactly like they were puzzle pieces. This game is 3d, so some of the tiles overlap, meaning some of them aren't 100% visible to make them fill the entire sky area. Think of it as a circular area. What I did on another game was, make a box of the whole area I was doing, and drag each tile into place. Then, nudge each tile pixel by pixel intil it matches up. I know it's a HUGE pain in the @ss, but I can't think of any other way to do it. Geez, I'm rambling! LOL