What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.
  • As members seem to have a problem reading the release threads:

    Djipi's packs are built for the (Glide64 finale) Plugin. Nolonger supported!
    Djipi's packs are built for the (GlideN64) Plugin.
    These two Plugins are two completely different pieces of code.

    GlideN64.HTC archived packs locked by Djipi are not compatible with use on Glide64, Rice video, nor Jabo video.

    Glide64.DAT archived packs locked by Djipi are not compatible with use on GlideN64, Rice video, nor Jabo video.

    Djipi has never made a pack for use with Rice video and never will. any packs found in this format are not authorized!

    GlideN64 is the new standard and only requires an Radeon 6XXX.
    This is a somewhat older GPU and should be readily available.
    Do everyone a favor and upgrade!

Kerb's Mariokart re-texture

Marioyasha

New member
Fuck Rapidshare

Kerber's Mariokart 64 pack v.2.5 is available now!

Primary download Loacation #1
http://rapidshare.de/files/19467049/MARIOKART64.rar.html
Mirror #2
http://www.enemyterritory.cl/laope/MARIOKART64.rar
Requirements:
Mario Kart 64 (U) [!] (signs you have the right rom are your internal name has no spaces)
1964 or Project64 emulators
Rice's 6.1.1 beta 10 (or higher) plugin

Installing process:
Install my textures in (plugin\hires_texture\MARIOKART64) directory.

-(Special thanks goes out to Vanit, Weatherton and all who supported me through the versions.)
DAMN YOU RAPIDSHARE, DAMN YOU TO HELL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh Kerb try this http://www.sendspace.com/ or just reupload it, and the other link don't work either.:( :( :( :( :( :( :( :( :( :( :(
 

EmuFan

Emulation Fanatic
DAMN YOU RAPIDSHARE, DAMN YOU TO HELL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh Kerb try this http://www.sendspace.com/ or just reupload it, and the other link don't work either.:( :( :( :( :( :( :( :( :( :( :(
Buy a premium account, then you don´t have to worry about rapidshare. The .de one won´t work on a .com account though. C´mon, buy one, it´s cheap. I have premium, no problem at all. Sorry to go all commercialism on your ass, but...
 

Flomox

New member
Mario Kart 64 (U)

Where can i find an working File for this ? please help !

I found one somewhere but it was a broken (U) [T4] file.
Anyone can upload his working file and give me the link ? PLEASE
 

Flomox

New member
Dude i am searching the Forums like hell Really !!

I cant find any solution for my problem.

I want to get this Kerbs HighRes Pack to work really really hard and bad !

PLEASE HELP ME
 

Weatherton

New member
Magikoopa - Mario Kart R ( 64 beta ) high resolution retexture (2005 Project Revival)

I figured it was worth posting that I have finally become confident that it is possible to replace all of a character's textures. It involves careful texture dumping with several techniques that I am developing. To see the current status, check out this video:

 

Predator82

New member
I just thought id post some of my latest progress and theories on the menu. This theory is based off how I fixed the garbage in the start menu on the "press start" option. The text is split into 3 or even 4 parts in mosts cases in the orignal N64 roms, that causes some reflections of the bottom peices on the start menu (thats the green garbage you see)...with 4X thats worthless now you can probably fit the original text in on 1-2 parts. Either way if my theories are wrong its just a matter of finding the dump...hope it isnt used in anything usefull, and save it with 2% transparancy. You can imagine how happy I was when I realized my beta portraits of Princess, Mario, Luigi and Toad would serve a larger purpose on the menu since thats what those icons are. :D

Dumps of the animations of the menu and any menu dumps please post here. :p

Can anyone please upload the in the pictures inserted texture files from post #337?
 

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