Indeed, quite the improvement![]()
great work!
i have an idea about character textures:
i know editing them in photoshop makes no sense because there are too much of them. but how about some kind of batch processing? for example there is a executable from the hq4x filter. it shouldn't be hard work. i also think a better result for the character textures would bring a advmame4x scale filter. but i don't know if there is a executable out there.textures would stay in the original style but appear much sharper. what do you think?
OPTIMUS PRIME
advmame scale filter examples
http://scale2x.sourceforge.net/snapshot1.html
in most cases i like hq4x more but some textures look much better with scale4x
and i think mario kart64 character-tex do so
just turn on hq4x filter enhancement to compare
OPTIMUS PRIME
finally i found a executable for scale4x
now it looks like hq4x is the best option but i also like some details on scale4x
what do you think?
EDIT:
hq2x is working good for me because it's not that extreme like hq4x
resized for comparrison
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Last edited by optimus$prime; September 14th, 2005 at 23:33.
OPTIMUS PRIME
That filter thing sounds like a good idea for the time being![]()
(offtopic) Hey optimus..I havent seen you on emutalk in a while...by any chance are you still working on the SSB texture pack?
Well anyways keep up the good work guys...I'm liking how this project is turning out![]()
litle work on photoshop...if you like i can do all character textures on photoshop... its quite fast... just send me de dumps in the same quality as i give this one (resised and filter aplyed)
Work is looking excellent
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