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  1. #1
    EmuTalk Member DeathFox007's Avatar
    Join Date
    Jan 2005
    Posts
    112

    Ei Rice, plz read this

    Your current Beta10 plug-in renders in-game differently, as shown on the comparison.





    Can u plz try and make it so it can be rendered in-game as it is shown in photoshop or sumthing. Thanks


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  2. #2
    lol@censors Im Bored's Avatar
    Join Date
    Apr 2005
    Location
    Wolvo
    Posts
    215
    what are you talking about? Theres a slight tonal difference but I put that down to file types, and its not too noticeable. If your on about the splicing then thats inherent to NM, because of how the textures are applied. Im pretty sure the extra repeated areas are for when the two body polys shift in-match, so they dont just split apart.

    And if your on about the grainy quality your textures have, with noticeable colour shifts, then thats because of your graphics card. Mine does the same, but on a higher spec card it is fine.

  3. #3
    EmuTalk Memberr Toast Siege's Avatar
    Join Date
    May 2005
    Posts
    55
    Also, make sure you have 32-bit Textures selected as the "Texture Quality" option in the Texture Filters tab. What you're showing here sort of looks like its had its colours reduced (to 16-bit or somesuch).

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