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Pete's PSX OpenGL2: Shader effect Prb.

Degeon

Warrior of Dark
Helo, yet again ;)
I am using pete's PSX OpenGL2 renderer
with these configs:
"Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 6
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 5/4
- Flicker-fix border size: 0 (What is that thing :S)
- GF4/XP crash fix: off
- Game fixes: on [00001000]
and I get the following error messeges:
"PLUGINS\SHADER\gpuPeteOGL2.slv:
Shader effect:Missing custom file"
what's wrong?
 

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