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  1. #1
    Warrior of Dark Degeon's Avatar
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    PSX Pete's PSX OpenGL2: Shader effect Prb.

    Helo, yet again
    I am using pete's PSX OpenGL2 renderer
    with these configs:
    "Plugin: Pete's OpenGL2 Driver 2.7
    Author: Pete Bernert
    Card vendor: ATI Technologies Inc.
    GFX card: RADEON 9800 Pro x86/SSE2

    Resolution/Color:
    - 800x600 Fullscreen - NO desktop changing
    - Internal X resolution: 1
    - Internal Y resolution: 1
    - Keep psx aspect ratio: off
    - No render-to-texture: off

    - Filtering: 6
    - Hi-Res textures: 1
    - TexWin pixel shader: on
    - VRam size: 128 MBytes



    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 1
    - Framebuffer effects: 3
    - Framebuffer uploads: 1

    Misc:
    - Scanlines: off
    - Mdec filter: on
    - Screen filtering: on
    - Shader effects: 5/4
    - Flicker-fix border size: 0 (What is that thing :S)
    - GF4/XP crash fix: off
    - Game fixes: on [00001000]
    and I get the following error messeges:
    "PLUGINS\SHADER\gpuPeteOGL2.slv:
    Shader effect:Missing custom file"
    what's wrong?
    I like swords...

  2. #2
    Moderator Clements's Avatar
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    Works for me. Do you have the shader files unzipped in the plugins\shaders folder?

  3. #3
    Warrior of Dark Degeon's Avatar
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    eerrr...Shader file?:S
    what shader file?
    I like swords...

  4. #4
    Moderator Clements's Avatar
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    Download them from:

    http://www.pbernert.com/html/gpu.htm#SHADER

    There are many, so you can try them all out. Remember to put them into the correct directory unzipped or it won't work.

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