Swords will be broken , shields will be split , but it is not this day !
Nvidia Geforce 6800 Ultra - Project 64 - Rice Video Plugin 6.1.1 Beta 10
1. Flames Lacking Corona - Framebuffer problem ?
2. Sun lacking Lense Flare - Framebuffer problem ?
3. Blue Flames on Hyrule Castle - Combiner or Blender problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
4. Sky with any kind of error = Combiner or Blender Problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
5. Treetops in Hyrule Field - supposed to have spiked tips ( y or n )
Rice Beta 10 seems to add good looking spikes to the tree tops.
6. Four suns bug = No
7. FAA and ASF failure
Is there a decent programmer in the house ?
I've not seen a singel readme.txt or any instructions come with Rice's
video plugins , I've searched his source file for clues and scowered the net
looking for help and arrived here , I like Rices's Video Plugin because it's for
DX9 I assume , and has all the features one could expect in a DX9 implimentation.
As for the visual anomolies described above , while I realise it's a beta release and one is not supposed to complain , it would be good if rice saw this and fixed it once and for all for DX9 standard ...
Rice beta 10 seems to have some basic frame buffer implimentation
( aka N64 Framebuffer Emulation ) Setting of Basic Framebuffer seems
to work best but obviously not whats needed , the other settings don't
seem to make any difference.
Even the ( Hardware FrameBuffer Exerimental ) in GLN64 doesn't clear up
the Corona and Lense Flare Problems mentioned.
Combiner Type = pixel shader ( aka DirectX )
is good because 6800 ultra can use 2.0 or 3.0 pixel shader
wich really helps when a skultula or skultul is hit one can see the green blood splatters
Other than the mentioned items listed above the rest of the Rice Beta 10
Video Plugin is the most wonderfull thing to come down the pipe in a while
a brilliant attempt to impliment DX9 functionality , I believe the fault lay
in the frame buffer implimentation , I'll bet soon it will be fixed as it seems
to be the most commonly reported problems are frame-buffer related ...
If your having any of the above mentioned problems please post a reply
1. state your video card model
2. tell ( yes or no ) if you have any of the problems listed above
This will help identify problems and help Mr.Rice get it fixed !
I wouldn't change a thing about rice beta 10 other than the
problems mentioned above , basicaly we just need a patch
for Geforce 6 owners ..
I thank you all.
Nvidia Geforce 6800 Ultra - Project 64 - Rice Video Plugin 6.1.1 Beta 10
1. Flames Lacking Corona - Framebuffer problem ?
2. Sun lacking Lense Flare - Framebuffer problem ?
3. Blue Flames on Hyrule Castle - Combiner or Blender problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
4. Sky with any kind of error = Combiner or Blender Problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
5. Treetops in Hyrule Field - supposed to have spiked tips ( y or n )
Rice Beta 10 seems to add good looking spikes to the tree tops.
6. Four suns bug = No
7. FAA and ASF failure
Is there a decent programmer in the house ?
I've not seen a singel readme.txt or any instructions come with Rice's
video plugins , I've searched his source file for clues and scowered the net
looking for help and arrived here , I like Rices's Video Plugin because it's for
DX9 I assume , and has all the features one could expect in a DX9 implimentation.
As for the visual anomolies described above , while I realise it's a beta release and one is not supposed to complain , it would be good if rice saw this and fixed it once and for all for DX9 standard ...
Rice beta 10 seems to have some basic frame buffer implimentation
( aka N64 Framebuffer Emulation ) Setting of Basic Framebuffer seems
to work best but obviously not whats needed , the other settings don't
seem to make any difference.
Even the ( Hardware FrameBuffer Exerimental ) in GLN64 doesn't clear up
the Corona and Lense Flare Problems mentioned.
Combiner Type = pixel shader ( aka DirectX )
is good because 6800 ultra can use 2.0 or 3.0 pixel shader
wich really helps when a skultula or skultul is hit one can see the green blood splatters
Other than the mentioned items listed above the rest of the Rice Beta 10
Video Plugin is the most wonderfull thing to come down the pipe in a while
a brilliant attempt to impliment DX9 functionality , I believe the fault lay
in the frame buffer implimentation , I'll bet soon it will be fixed as it seems
to be the most commonly reported problems are frame-buffer related ...
If your having any of the above mentioned problems please post a reply
1. state your video card model
2. tell ( yes or no ) if you have any of the problems listed above
This will help identify problems and help Mr.Rice get it fixed !
I wouldn't change a thing about rice beta 10 other than the
problems mentioned above , basicaly we just need a patch
for Geforce 6 owners ..
I thank you all.
Last edited: