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Ogre Battle 64 Map 6 problem

hsso

New member
HI everyone
I used PJ64 1.6 and Glide v0.7 ME SP8 and have OB64 run fine... untill map #6.
Here is the my problem :
map loads, but it looks like a close up of a portion of the map (zoomed in).
It behaves like any mission : first zoom on one part (supposely the target) then on another one (supposely our base) and then start (i can see the change in color caused by daytime / night time). Each of this step need to be triggered by X button, and once it started it seems to behave normally ,
it can enter the battle screen too, but I only see a green bluring screen.

I think my problem is same as this post:
http://www.emutalk.net/showthread.php?t=25346

Did anyone experienced that kind of thing ?
AMD 64 3000+, 1G RAM, GF 6600GT with driver 66.93, with PJ64 1.6 and Glide v0.7 ME SP8
OS: Windows XP SP1

My video plugin configuration:
plugin.gif


screenshot before the problem appear:
ss00.bmp


screenshot when the problem occurs:
ss01.bmp

ss03.bmp


a save state before the problem occues:
http://netouch.homeip.net:8080/og64/OgreBattle64.pj5.zip

a save state when the problem occurs:
http://netouch.homeip.net:8080/og64/OgreBattle64.pj6.zip
 
OP
H

hsso

New member
May i ask how to verifiy a ROM is good dump or bad dump ?

Are there are any method can fix a bad dump?

I have try diffenert ROM (some are english some are japanese) but all of them have the same problem mention in this post.

Please help me :bye3:
 

olivieryuyu

New member
hsso said:
May i ask how to verifiy a ROM is good dump or bad dump ?

Are there are any method can fix a bad dump?

I have try diffenert ROM (some are english some are japanese) but all of them have the same problem mention in this post.

Please help me :bye3:

the U rom have the same problem ?

hmm have you a savestate just before the problem for the (U) rom please ?
 

Other Guy

New member
I have diferents problems. The pj64 1.6 with Ogre Battle 64 make the cpu go to limits. When i was playing suddenly stop and show a message. Look to this erros:

[3:00:38 PM 13/5/2005] Error 0x887600E1 - Error creating primary surface
[4:17:18 PM 13/5/2005] Error 0x887601C2 - Error deleting zbuffer attachment

[5/10/2005 5:48:03 PM] Failed to create device code = 8876017C

[3:30:59 PM 14/5/2005] Direct3D is almost out of texture space
 

Gonetz

Plugin Developer (GlideN64)
It looks like a core problem. Try to do normal save and open your OgreBattle64.sra in another emulator
 

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