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  1. #1
    EmuTalk Member
    Join Date
    May 2005
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    2

    Ogre Battle 64 Map 6 problem

    HI everyone
    I used PJ64 1.6 and Glide v0.7 ME SP8 and have OB64 run fine... untill map #6.
    Here is the my problem :
    map loads, but it looks like a close up of a portion of the map (zoomed in).
    It behaves like any mission : first zoom on one part (supposely the target) then on another one (supposely our base) and then start (i can see the change in color caused by daytime / night time). Each of this step need to be triggered by X button, and once it started it seems to behave normally ,
    it can enter the battle screen too, but I only see a green bluring screen.

    I think my problem is same as this post:
    http://www.emutalk.net/showthread.php?t=25346

    Did anyone experienced that kind of thing ?
    AMD 64 3000+, 1G RAM, GF 6600GT with driver 66.93, with PJ64 1.6 and Glide v0.7 ME SP8
    OS: Windows XP SP1

    My video plugin configuration:


    screenshot before the problem appear:


    screenshot when the problem occurs:





    a save state before the problem occues:
    http://netouch.homeip.net:8080/og64/...ttle64.pj5.zip

    a save state when the problem occurs:
    http://netouch.homeip.net:8080/og64/...ttle64.pj6.zip


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  2. #2
    EmuTalk Member Nekokabu's Avatar
    Join Date
    Dec 2003
    Posts
    99
    Ogre Battle 64 - Person of Lordly Caliber (J) (V1.1) [!] is BadDump
    英語苦手だっつーの!

  3. #3
    EmuTalk Member
    Join Date
    May 2005
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    2
    May i ask how to verifiy a ROM is good dump or bad dump ?

    Are there are any method can fix a bad dump?

    I have try diffenert ROM (some are english some are japanese) but all of them have the same problem mention in this post.

    Please help me

  4. #4
    EmuTalk Member
    Join Date
    Jan 2004
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    793
    Quote Originally Posted by hsso
    May i ask how to verifiy a ROM is good dump or bad dump ?

    Are there are any method can fix a bad dump?

    I have try diffenert ROM (some are english some are japanese) but all of them have the same problem mention in this post.

    Please help me
    the U rom have the same problem ?

    hmm have you a savestate just before the problem for the (U) rom please ?

  5. #5
    EmuTalk Member
    Join Date
    Mar 2005
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    17
    I have diferents problems. The pj64 1.6 with Ogre Battle 64 make the cpu go to limits. When i was playing suddenly stop and show a message. Look to this erros:

    [3:00:38 PM 13/5/2005] Error 0x887600E1 - Error creating primary surface
    [4:17:18 PM 13/5/2005] Error 0x887601C2 - Error deleting zbuffer attachment

    [5/10/2005 5:48:03 PM] Failed to create device code = 8876017C

    [3:30:59 PM 14/5/2005] Direct3D is almost out of texture space
    Attached Thumbnails Attached Thumbnails error.jpg  

  6. #6
    Glide64 developer Gonetz's Avatar
    Join Date
    May 2002
    Location
    Siberia, Russia
    Posts
    362
    It looks like a core problem. Try to do normal save and open your OgreBattle64.sra in another emulator
    Sorry for terrible English, my native language is C++

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