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  1. #31
    Emutalk Member Smiff's Avatar
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    Beta5 upped.
    this is mainly a GameFAQ update. (got some difficulties doing this ATM 'cos Gent is away).
    also added a readme in case this file gets around.

    @ seam,
    i'd clean reinstall the latest official drivers. you should be ok, says Rad who knows about graphics cards.


  2. #32
    Just Another Wacko ;) PsyMan's Avatar
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    Guess I should mention that some games that had various slowdowns in the previous version are fine now using Jabo's D3D8 video plugin. The list of these games includes: Lylat Wars/Star Fox 64, Cruis'n USA and Mischief Makers (and probably others too).
    Be aware that the slowdowns still occur when using Jabo's D3D6 video plugin.
    Last edited by PsyMan; May 13th, 2005 at 06:18.
    I'm not insane. YOU are insane... You are all insane!

  3. #33
    EmuTalk Member Guru64's Avatar
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    Banjo-Kazooie/Banjo to Kazooie no Daibouken - Missing text: Disable 'Adjust game aspect ratio to match yours'

  4. #34
    Emutalk Member Smiff's Avatar
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    no we don't tell people to turn off advanced settings that they've turned on your lookout sorry! yes not all games work with it though you're right.
    Last edited by Smiff; May 14th, 2005 at 11:51.

  5. #35
    Avid Gamer RattleMan's Avatar
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    On the new GameFAQ, I noticed this so far: On Ocarina of Time Master Quest, clicking "Why does the game crash before the credits?" on the FAQ doesn't take you to where you want to go.
    Last edited by RattleMan; May 14th, 2005 at 23:06.
    No sig for now =P

  6. #36
    EmuTalk Member Hitman's Avatar
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    just wanted to say great job to Smiff and everyone helping test games. New PJ64 rocks. Keep up the great work guys

  7. #37
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    Hi, I just wanted to request Rayman 2 to change the status to campatible instead of plugin issues because it seems perfect playable to me. I just played 2 Levels, but without a small error

  8. #38
    Emutalk Member Smiff's Avatar
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    BETA6 added.
    Things are slowing down now as most things are done i.e. most games get to be working about as well as they can in this version of pj... the help files are an almost never-ending job though
    Looking for more feedback really, what we've had is good, just need more!
    I want to give at least a week or two without major changes until considering safe for public release...
    Last edited by Smiff; May 15th, 2005 at 19:58.

  9. #39
    Emutalk Member ggab's Avatar
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    Smiff, could i ask you if you have merged/added some or all changes done by Nekokabu & MASA (uoRDB v4.03a)?
    (in special the not Good Names related changes...)

    indeed, thanks for your work!

  10. #40
    Emutalk Member Smiff's Avatar
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    i've picked through some of Nekokabu's and added some things we could verify, mainly japanese games where he is clearly right and we didn't try very hard :p I don't change things for the sake of changing them, we have to be pretty sure it's an improvement.
    all the changes are in the log in the first post. it's good that both of us have detailed logs so you can check through yourself if you want...

    about the Good Names - we use the current available version of GoodN64 (2.02a), with the exception of the multilanguage tags (Mn), some of which are in ahead of the next version, someone in the team has contacts with Cowering. so there shouldn't be too many suprises, for example, i *haven't* changed Legend of Zelda to The Legend of Zelda or anything like that - people should find the rdb matches up with their set quite well!
    Last edited by Smiff; May 15th, 2005 at 22:41.

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