change Direct3D Clear Mode to "Only par per frame" or "Always".Speedfreak69 said:Neon Genesis Evangelion (J) [!] glitches everywhere in this game
Speedfreak69 said:Rugrats - Scavenger Hunt (U) [!] and Treasure Hunt (E) [!] glitchy line up top left hand corner ( i have only posted a few shots)
If the VI/s remain constant, it's not a problem with your system. Go back and read some of the reviews from the time of its release. XG2 was roundly criticized for its crippling slowdown.Neat Hedgehog said:Extreme G XG2 seems to have some serious CPU needs. It's most noticable in map Canous, when you're going through the Lower Village map varient, or Mountain Pass. Although the framerate still says 60fps throughout the whole race, it slows down to a slide show on any of my PC's under an Athlon 3200+ XP or equivilant, and even then it has a little trouble. Tried changing my settings (CF, Advanced GFX options, dropping down to preformance setting) but it didn't help.
Techman said:Are you even allowed to post glitches that small? o_o If so I have plenty.
Clements said:The (U) version of Duke Nukem - Zero Hour freezes after you finish the first section. I played around with a lot of settings and nothing fixed it. (1964 works fine with it).
and a thanks to you, for so many (great) bugs foundSpeedfreak69 said:Ok thanks for that
Nekokabu said:Doubutsu no Mori (J) on play Famicom(NES) Games.
its unable to detect microcode error.
Neat Hedgehog said:I'm aware of the normal slow down that occurs even on a real N64. However, I was talking about the horrible slow down that you get on anything that under a 3200+. I mean about 1 frame every two or three seconds. Having a fast computer eleminates this down to its "normal" framerate trouble.