Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    EmuTalk Member
    Join Date
    Apr 2005
    Posts
    2
    Mentioned
    0 Post(s)

    Project64 1.6 crashes on my system

    Hi,

    I recently installed Project64 1.6, but it crashes in every game I try it with. When compared to 1.51 (or whatever the last version is) the graphics are better. Goldeneye on the previous version ran at like 30 FPS on my system, but when starting it now it plays near 60 FPS.



    But in all games I've tried (Goldeneye, Mario Kart, WWF No Mercy) the game starts out playing fine, then a few minutes later the framerate drops tremendously and ultimately results in a crash.

    The last version of Project64 worked fine for me, so I'm not sure what the problem is.

    Specs:

    Celeron 2.3 GHZ
    256 MB RAM
    Intel 82845G integrated video (latest drivers + latest DirectX)
    Project64 1.6 - default plugins

    When it is running, Project64 also reports as taking up roughly 65 MB of RAM in the Task Manager.

    Any help would be appreciated.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Moderator
    Join Date
    Dec 2001
    Location
    Chester, England
    Posts
    5,219
    Mentioned
    1 Post(s)
    Have you tried running PJ64 using the other graphics plugin (the D3D6 one?)

  3. #3
    EmuTalk Member
    Join Date
    Apr 2005
    Posts
    2
    Mentioned
    0 Post(s)
    Quote Originally Posted by Trotterwatch
    Have you tried running PJ64 using the other graphics plugin (the D3D6 one?)
    I just tried it using the D3D6 plugin.

    Mario Kart performs the same as it does in PJ64 1.51 (no crashes). Ditto for Goldeneye (only plays at 30 FPS).

    I'm just trying to figure out why the D3D8 plugin works so good for like the first 10 minutes of a game, and then the emulator crashes.

    I can't play Goldeneye with the D3D6 plugin as 30 FPS is way too slow.

  4. #4
    Playstation 1 basher HShadow's Avatar
    Join Date
    Feb 2004
    Location
    Wales, UK
    Posts
    105
    Mentioned
    0 Post(s)

    Smile

    I have very few problems with any games with this emulator version. Well done guys AWESOME WORK!

    Thanks
    PJ64 1.6 & most plugins, 1964 latest & most plugins.

  5. #5
    Argentine emutalk-tennisplayer ArgJuli's Avatar
    Join Date
    Jan 2005
    Location
    Mendoza
    Posts
    103
    Mentioned
    0 Post(s)
    I have the same problem with my sistem......Pentium 4, 264 MB Ram, S3 Prosavage DDR, DirectX9.0c, Project64 1.6-default plugins.....Bye!

  6. #6
    Playstation 1 basher HShadow's Avatar
    Join Date
    Feb 2004
    Location
    Wales, UK
    Posts
    105
    Mentioned
    0 Post(s)
    Quote Originally Posted by ArgJuli
    I have the same problem with my sistem......Pentium 4, 264 MB Ram, S3 Prosavage DDR, DirectX9.0c, Project64 1.6-default plugins.....Bye!
    Spot the problem with your system? Its the bit that reads S3 Prosavage DDR. Sigh UPGRADE
    PJ64 1.6 & most plugins, 1964 latest & most plugins.

  7. #7
    At your service, dood! ScottJC's Avatar
    Join Date
    Apr 2002
    Location
    Scotland
    Posts
    3,159
    Mentioned
    0 Post(s)
    This thread is about crashes not performance drops. Video cards however crappy don't tend to cause crashes.

  8. #8
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,778
    Mentioned
    0 Post(s)
    The savage does, though. Or so at least it did in previous versions... the savage is a bad, bad card.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  9. #9
    Moderator Clements's Avatar
    Join Date
    Feb 2003
    Location
    UK
    Posts
    5,489
    Mentioned
    0 Post(s)
    Yep, Savage cards are known to crash with Jabo's plugins. In this case I'd strongly recommend an upgrade, preferably to a FX 5200 or above to fully support Jabo's D3D8 1.6. There is not a way around the issue besides using other plugins.

  10. #10
    At your service, dood! ScottJC's Avatar
    Join Date
    Apr 2002
    Location
    Scotland
    Posts
    3,159
    Mentioned
    0 Post(s)
    I agree that Savage owners can't use Direct3d8 1.6 though they can always use the older plugins.

Page 1 of 2 12 LastLast

Similar Threads

  1. Chanka Compatability List
    By Stezo2k in forum Chankast
    Replies: 923
    Last Post: March 4th, 2009, 20:17
  2. Project64 1.6 released!
    By Martin in forum Emulation64.com News
    Replies: 9
    Last Post: April 1st, 2005, 18:44
  3. Project64 RDX 1.6 by PerfectDark
    By Martin in forum Emulator Support Files
    Replies: 0
    Last Post: February 24th, 2003, 02:55
  4. Replies: 1
    Last Post: January 1st, 2002, 11:50

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •