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  1. #41
    私は竜が好きですよ! dragon_rider's Avatar
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    What should I do, get an ATI? I'd get one but there are three reasons I can't. Wait, three reasons, 1: Lack of funds, 2: ATIs are very incompatible with many games, and 3: Only the most recent ATIs are actually worth getting (i.e Radeon X800). But, suppose I had the funds, should I get a GeForce 6600 GT series (or whatever the newer ones are called)?
    何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!

  2. #42
    EmuTalk Member Reznor007's Avatar
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    Where did you get the idea that ATI cards are incompatible with games? I've had my 9600 for about a year and a half and haven't had any problems with games I've tried.

    The cheapest upgrade for you would be either a Geforce 6600 or a cheap Radeon 9800/X700. Or you could go for the $350 256MB X800XL with TV capture support
    Nothing can stop me now.

  3. #43
    d1R3c764 & g1|\|64 m4|<3R Orkin's Avatar
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    dragon_rider (and other nVidia users): Try this, it may help you out with the low performance. It uses half precision values in the pixel shaders instead of full precision (still way more precision than the N64 uses).

    Quote Originally Posted by dragon_rider
    2: ATIs are very incompatible with many games, and 3: Only the most recent ATIs are actually worth getting (i.e Radeon X800).
    I'll have to disagree with these points. My 9500 Pro has run nearly every game I've thrown at it without a problem, and the few that have had problems I wouldn't call "very incompatible". They were mostly minor issues (that have been fixed in recent driver updates btw). And on point 3: hate to break it to you, but my 9500 Pro beats your FX 5700 on most benchmarks. And the 9800 stomps it in everything. Earlier Radeons are definately worth getting...
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    Last edited by Orkin; March 26th, 2005 at 06:56.

  4. #44
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    Starfox64 show this on my computer (see picture join) , with 1964 and your last plugin (Direct64 v0.5.03.25b)

    I have a nVIDIA GeForce ti4200 (64 Mo RAM) with the last driver (forceware 76.10), 512 Mo DDRAM and an ATHLON XP 2000+.

    Please correct this bug quickly !! I like your plugin !
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    Master of Street Fighter

  5. #45
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    Gauntlet Legends doesn't boot afaik


  6. #46
    EmuTalk Member amano's Avatar
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    Quote Originally Posted by Orkin
    dragon_rider (and other nVidia users): Try this, it may help you out with the low performance. It uses half precision values in the pixel shaders instead of full precision (still way more precision than the N64 uses).
    Are there any disadvantages to be expected regarding version b? Additional graphic problems?

    Otherwise why don't you suggest it to be used by all (Radeons, too) people?

    @ Rysan:

    I had severe problems with the series 7x.xx detonators and my Ti 4200 for Rice' and Orkins plugins. Revert back to 66.xx which works great for me.

    This glitch doesn't show up for me.
    Last edited by Clements; September 29th, 2006 at 04:20. Reason: Merge
    GPU: Geforce 4 Ti 4200 (MSI)
    CPU: Athlon 1400 OS: Windows XP
    Emu: 1964 0.9.9
    RAM: 768 MB

  7. #47
    私は竜が好きですよ! dragon_rider's Avatar
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    Sorry about ripping on ATIs, it's just that I've had many problems with their cards. Well, what did I expect with a ATI Rage Pro 8MB? A lot. But now that they have Radeons with 256MB and 6 million vertex/second processing, they don't seem nearly as bad as I thought. I wish I had one, though. I'll try out the beta version and I'll give some feeback.

    My response to Direct64 v0.5.03.25b, *ahem*....Best...plugin....ever! This is way more linient on the videocard! Way to go, Orkin! Keep up the good work! I still get freakin' good graphics, and full speed at a higher resolution!
    Last edited by dragon_rider; March 26th, 2005 at 16:12.
    何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!

  8. #48
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    This plugin is excellent on a Radeon 8500 (and fast in everything I've thrown at it - in high res, albeit it only uses 1.4 shaders, but hey they seem enough for this ).

  9. #49
    Moderator Clements's Avatar
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    Quote Originally Posted by amano
    Are there any disadvantages to be expected regarding version b? Additional graphic problems?

    Otherwise why don't you suggest it to be used by all (Radeons, too) people?
    Pretty simple really, if a card can handle full precision with no performance hit, then why not use full precision? For me and owners of a decent Radeons there would be no speed gain in our case using a lower precision. Perhaps in the future Orkin may include a selectable Partial and Full precision option in a single plugin.

  10. #50
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    Amano, i don't have any bugs with the last plugin of Rice, in OpenGL mode.
    Master of Street Fighter

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