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  1. #1
    d1R3c764 & g1|\|64 m4|<3R Orkin's Avatar
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    N64 Direct64 v0.5.03.25

    Here's a new version of Direct64. I had hoped to get a few more fixes and features in (like hi-res texture support), but RealLife™ got in the way. I have removed the ALPHA status, and switched to a new version numbering scheme to better track version changes.



    Anyways, here's what's new:
    • Changed render state synching method
    • Changed the way color image loading is detected in gDPLoadBlock
    • Changed the way that the texture cache decides when to dump old textures
    • Fixed a buffer overflow problem that could occur when Depth Image was set to Clear or Render
    • Fixed a texture loading bug that could cause emulation to freeze
    • Fixed a problem where fog could be applied to textured rectangles
    Enjoy!

    UPDATE: Direct64 v0.5.03.25

    Here's a small update for ya'll. I'm hoping that this release will fix the depth problems that are showing up on nVidia cards.

    Here's what's new:
    • Fixed a bug in blender emulation that caused missing fog in some games
    • Fixed gSPTextureRectangleFlip emulation
    • Fixed a problem that caused incorrectly detected depth image sizes
    • Fixed an issue that could keep depth stencils from being cleared correctly


    Download:
    http://adf.ly/EMmES
    Last edited by death--droid; November 4th, 2012 at 13:28. Reason: New release


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  2. #2
    Pretends to make sense CF2's Avatar
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    ooh, new Direct64 release. Downloading right now.

    Looks as great as ever, but the Banjo-Tooie underwater bug is still there :-(. Still, great release, seems pretty stable.
    Last edited by Clements; September 29th, 2006 at 03:19. Reason: Merge

  3. #3
    The Grand Potatomaster ray16's Avatar
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    The texture problems I was having in Majora's Mask are gone now, yay.... Unfortunately this release seems to hate Perfect Dark even more than the previous release. It's slower than ever and now it crashes shortly after the intro starts (you can get around it by just skpping the intro right away). Not a big problem though, glN64 does a great job with PD.

  4. #4
    VisualBoyAdvance developer Spacy's Avatar
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    Yeah, another nice release. Every release is a good release because it's a release ^^" The emulation scene in general has unfortunately become a little bit slow in the last months...

    Hope my dx9 gfx card will be back from reperature soon...

  5. #5
    EmuTalk Member amano's Avatar
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    The bug with the torches in castlevania 2 is gone.

    But the wrong textures that are displayed in castlevania 1 (looka at the towers in the intro, the stone textures in the trees and the tree textures on sones) are still here.

    TNX for the work, Orkin.
    Last edited by amano; March 22nd, 2005 at 01:14.

  6. #6
    EmuTalk Member Persephone's Avatar
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    Works fine here (i only play zelda )

    Thank you very much for your work (and keep it up )

  7. #7
    EmuTalk Member amano's Avatar
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    Diddy Kong Racing is now worse than before.

    The purple menues are now correct, but all watery effects can be seen through other things (eg. the elephant).

    The intro doesn't work as well. You can see only the rotor but not the plane.

    A similar effect could be seen in waverace. your driver seems to be half in the water rather than on the water, but this was wrong in the plugin before as well.


    In the beginning of Cruisin World there is now only one half of the Nintendo Symbol visible.
    Last edited by amano; March 22nd, 2005 at 00:26.

  8. #8
    EmuTalk Member
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    wow
    Thank you. Your work is a lot appreciated here. My registration to say it.

    I like the title appearing from ocarina of time intro.

  9. #9
    私は竜が好きですよ! dragon_rider's Avatar
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    I ran in to this problem (there are other games that are affected with depth issues, too). Oh, yeah, and the Blue Falcon is green...not normal.

    I find it strange that when I switch the color to 640x480x24 (fullscreen), the games seem to run faster/smoother. I find this rather odd. I mean, are nVidia cards supposed to run programs in 24-bit color!?
    Attached Thumbnails Attached Thumbnails The Green Falcon.PNG  
    Last edited by Clements; September 29th, 2006 at 03:19. Reason: Merge
    何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!

  10. #10
    EmuTalk Member
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    Thumbs down Direct64 v0.5.03.25

    Loaded it , I give it a big fat NO NO NO

    1. missing FAA ASF
    2. Missing Coronas on Castle Flames

    That was just the paliminary problems there were more

    Jabodx8 plugin would be prefect if it had a filter like rice beta 10
    and the ability to select FAA and ASF , I mean I realise N64 games
    don't know what ASF is and don't use it but come on at least give
    the ability to select FAA

    It seems BMGlib.dll Bit Map Graphics is core modual to all the plugins
    not much on the web about it other than it's a Bit Map Graphics dll

    does it just not support directx 9 or what ?

    You can critisize me for working on development if you want
    everyone else here seems to be free to talk about development
    so I don't feel I'm in the wrong there.

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