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  1. #11
    Moderator Clements's Avatar
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    I have the same problem with my 6800 U, must be a NVIDIA-only issue:

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  2. #12
    EmuTalk Member amano's Avatar
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    Jep. This is the Diddy Kong in-game issue. In the intro the plane is missing as you can see in my screenshot above.

    The in game-game issue reminds me somewhat of the waverace issue. Somehow the water effects are not aligned correctly with other objects.
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    Last edited by amano; March 22nd, 2005 at 01:23.

  3. #13
    Member ready to help gandalf's Avatar
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    Okay, here´s the problem with 1080 snowboarding,i can´t see the map and the player, only his shadow, but only in that screen (the score and the replay of you game)

    EDIT: i put the "fog missing" in OOT (i have enabled the option of enable fog)
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    Last edited by gandalf; March 22nd, 2005 at 01:38.



  4. #14
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    wow
    Thank you. Your work is a lot appreciated here. My registration to say it.

    I like the title appearing from ocarina of time intro.

  5. #15
    d1R3c764 & g1|\|64 m4|<3R Orkin's Avatar
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    nVidias don't seem to like the way I'm doing z-buffering...my computer at work has an nVidia card (Ti 4200). I'll try it out there tomorrow and see if I can find the problem...

  6. #16
    私は竜が好きですよ! dragon_rider's Avatar
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    I ran in to this problem (there are other games that are affected with depth issues, too). Oh, yeah, and the Blue Falcon is green...not normal.

    I find it strange that when I switch the color to 640x480x24 (fullscreen), the games seem to run faster/smoother. I find this rather odd. I mean, are nVidia cards supposed to run programs in 24-bit color!?
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    Last edited by Clements; September 29th, 2006 at 03:19. Reason: Merge
    何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!

  7. #17
    EmuTalk Member Gladiac0190's Avatar
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    Quote Originally Posted by dragon_rider
    I find it strange that when I switch the color to 640x480x24 (fullscreen), the games seem to run faster/smoother. I find this rather odd. I mean, are nVidia cards supposed to run programs in 24-bit color!?
    Hmmm, aare PCs supposed to run N64-Games?
    N64-Emulation needs powerful machines, especially if you want to use texture filters. It is typically that 24bit-mode needs less resources than 32bit-mode. If you have slow hardware (nvidia did also produce cards like TNTs which are not really fast) it is only logically that you have to turn off some features... isn't it? Now... If you want no tell me that you own a 6800Ultra then there's somewhere else a problem in your system .

    //hmmm, wasn't 32bit the same as 24bit with gammas?
    I wonder if there will be a compile for linux i386 or amd64 or even the source?
    Last edited by Gladiac0190; March 22nd, 2005 at 08:51.
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  8. #18
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    Amazing! Thanks for your efforts.

  9. #19
    私は竜が好きですよ! dragon_rider's Avatar
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    My card is a eVGA GeForce FX 5700 LE, but would this have something to with it acting weird with sound in some games, like Mystical Ninja 64. Some sound channels aren't enabled with this and Rice's Video Plugin in Direct X API mode. I don't know why this happens in PJ64 and not with 1964. If I ever need to upgrade this videcard, let me know. I cannot upgrade now, but I probably will in a couple years. I'll be quite busy this summer, etc. etc. blah, blah, blah, bling, bling, blah.
    何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!

  10. #20
    EmuTalk Member amano's Avatar
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    Thanks Orkin for looking into this. It is sad that that DirectX itself doesn't prevent these things from happening. I thought that DirectX was created to give the same results with different hardware.
    GPU: Geforce 4 Ti 4200 (MSI)
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