I have the same problem with my 6800 U, must be a NVIDIA-only issue:
I have the same problem with my 6800 U, must be a NVIDIA-only issue:
Jep. This is the Diddy Kong in-game issue. In the intro the plane is missing as you can see in my screenshot above.
The in game-game issue reminds me somewhat of the waverace issue. Somehow the water effects are not aligned correctly with other objects.
Last edited by amano; March 22nd, 2005 at 01:23.
wow
Thank you. Your work is a lot appreciated here. My registration to say it.
I like the title appearing from ocarina of time intro.
nVidias don't seem to like the way I'm doing z-buffering...my computer at work has an nVidia card (Ti 4200). I'll try it out there tomorrow and see if I can find the problem...
I ran in to this problem (there are other games that are affected with depth issues, too). Oh, yeah, and the Blue Falcon is green...not normal.
I find it strange that when I switch the color to 640x480x24 (fullscreen), the games seem to run faster/smoother. I find this rather odd. I mean, are nVidia cards supposed to run programs in 24-bit color!?
Last edited by Clements; September 29th, 2006 at 03:19. Reason: Merge
何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!
Hmmm, aare PCs supposed to run N64-Games?Originally Posted by dragon_rider
N64-Emulation needs powerful machines, especially if you want to use texture filters. It is typically that 24bit-mode needs less resources than 32bit-mode. If you have slow hardware (nvidia did also produce cards like TNTs which are not really fast) it is only logically that you have to turn off some features... isn't it? Now... If you want no tell me that you own a 6800Ultra then there's somewhere else a problem in your system.
//hmmm, wasn't 32bit the same as 24bit with gammas?
I wonder if there will be a compile for linux i386 or amd64 or even the source?![]()
Last edited by Gladiac0190; March 22nd, 2005 at 08:51.
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My card is a eVGA GeForce FX 5700 LE, but would this have something to with it acting weird with sound in some games, like Mystical Ninja 64. Some sound channels aren't enabled with this and Rice's Video Plugin in Direct X API mode. I don't know why this happens in PJ64 and not with 1964. If I ever need to upgrade this videcard, let me know. I cannot upgrade now, but I probably will in a couple years. I'll be quite busy this summer, etc. etc. blah, blah, blah, bling, bling, blah.
何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!
Thanks Orkin for looking into this. It is sad that that DirectX itself doesn't prevent these things from happening. I thought that DirectX was created to give the same results with different hardware.
GPU: Geforce 4 Ti 4200 (MSI)
CPU: Athlon 1400 OS: Windows XP
Emu: 1964 0.9.9
RAM: 768 MB