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  1. #181
    EmuTalk Member
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    Thumbs up Impressive...

    From the token forum lurker:

    Its amazing how things progress then you drop back in on the scene after a year or so. Back when PJ64 1.5 was new stuff, everyone was concentrating on working out gfx glitches full time. Now it looks like we're to the point where developers can really innovate with improvements such as texture filtering with 2xSaI, hires texture packs and even projects to totally change the looks of the game.



    Orkin's tinkering has really impressed me with some of the cool effects he's working on, like cell shading, per pixel shading, and polygon subdivision. I envision eventually having an “effects” tab in the GUI with options to turn on any number of things at once, with separate check boxes for cell shading, outline drawing, and TRUFORM. That'd keep the processor warm!

    Orkin, while you're playing with this, check out the Non-Photorealistic Render demo hosted on this ATI page if you haven’t seen it. (I know it says Radeon 9700, but if my mobility 9600 can do it your card will probably be just fine). It demonstrates hatching techniques for a sketch effect as well as outline generation. ATI also hosts a paper on NPR which includes info on shaders that you may be interested in.

    Anyway, I thought I'd give a shout since I find all this stuff fascinating, and I hope I wasn't too disruptive . I'm usually fairly patient, and I know how hard it is to integrate a bunch of new features into a project, but with so many exciting developments already I can't wait to see what comes from all these new ideas! *ducks*


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  2. #182
    Me Fool's Avatar
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    -_- cant wait for new relase. Keep up good work

  3. #183
    d1R3c764 & g1|\|64 m4|<3R Orkin's Avatar
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    I have some good news for you all!

    First off, to explain the rather large delay of the new Direct64, for various reasons I've had limited access to my development machine lately which has, obviously, slowed my progress. However, today I installed Visual Studio .NET on my notebook (Dell Latitude D610 w/Mobile Intel 915G Express graphics), and decided to give Direct64 a try on it. Well, expectedly, it didn't work...BUT, I just changed a couple lines of code and pretty soon I was running OoT on my notebook!

    So basically, it should be a little easier to find time to work on Direct64 since I can use it from my notebook now. Plus, Direct64 is now compatible with some of the newer Intel integrated graphics (still requires PS support!).

    I hope to have something more for ya'll in the not-to-distant future...
    Orkin

  4. #184
    Zelda Maniac!!! mongo51983's Avatar
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    Sitting back and relaxing, take your time, just can't wait for this release to come, keep up the good work Orkin.

  5. #185
    Zelda CelShade Producer
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    keep up the good work orkin and don't forgive me ;-)

  6. #186
    The Grand Potatomaster ray16's Avatar
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    Some of the newer Intel Intergrated Graphics have basic PS support? I didn't think that would ever happen...

    Nice to see an update. I'm looking forward to the next release, keep up the good work.
    Last edited by ray16; July 7th, 2005 at 14:56.

  7. #187
    d1R3c764 & g1|\|64 m4|<3R Orkin's Avatar
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    Quote Originally Posted by ray16
    Some of the newer Intel Intergrated Graphics have basic PS support? I didn't think that would ever happen...
    Yep, PS 2.0 even. It's not very fast, but it works. I might be able to run some real games on it...except it only has 8MB video memory.

  8. #188
    Member ready to help gandalf's Avatar
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    keep your great Job Orkin!



  9. #189
    The Grand Potatomaster ray16's Avatar
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    Quote Originally Posted by Orkin
    Yep, PS 2.0 even. It's not very fast, but it works. I might be able to run some real games on it...except it only has 8MB video memory.
    So... it's basically a Voodoo with PS support... O_o

    I mean, I'm sure it also uses some of the system RAM, but still... Blargh...

    *Hugs his new 6600GT*

  10. #190
    ????????????????????????? Doomulation's Avatar
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    Quote Originally Posted by ray16
    So... it's basically a Voodoo with PS support... O_o
    If you mean a voodoo 1, then perhaps. The newer voodoos (4/5) are far more powerful =) The Glide API is a wonderful API
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

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