would it be possible to force the game to load color indexed textures with different pallettes than the one that came with it, or to have your plugin dump a pallette file as well like a Photoshop Color Table .act or Microsoft Pallette .pal file? then modify that and have the game import the pallettes to use as well?
most of the best textures, especially in games like zelda where they're your main character, or mega man 64 where all the textures in the game are color indexed, are nearly impossible to modify due to the lack of color usage, any workaround you can think of would drastically improve the high resolution texture projects.
unless i'm mistaken about what ci texture's limitations are, i'm pretty sure this is what you meant.


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The only problem I see is that we must be really careful and make sure that the palette will never change in the game, or else we could ruin something (A good example is the Fire Flower in SSB which uses two or maybe three different palettes for its "animation sequence"). Ridge Racer 64 is probably one of the games that would get a lot of benefit with this.


