Page 1 of 3 123 LastLast
Results 1 to 10 of 29
  1. #1
    EmuTalk Member
    Join Date
    Mar 2005
    Location
    Abu Dhabi, United Arab Emirates
    Posts
    8
    Mentioned
    0 Post(s)

    N64 Super Mario 64 - some textures redesigned

    Hello everyone,

    I was very pleased when I first saw this N64 retexturing board. I always used to think about high-res textures for some great N64 games (especially after taking part in various other PC games retexturing projects). But since there is no source code for N64 game engines, adding support for advanced and modern graphics rendering techniques isn't easy. But thanks to Rice (and all others who were involved), we can now "trick" the N64 game into using custom high-res textures.

    I downloaded and tried all textures and packs submitted by other memebers of this board and I can say that the progress is amazing. I am now tempted to enter this retexturing world and contribute whatever I can. Since I don't have a lot of time at my disposal, I would generally release a few texture fixes. But my aim is certainly not to discredit anyone's hard work here. I have and will learn a great deal about many new things from other members here and I hope the same goes for everyone else.

    I will start off with one single texture. But first, a few important notes that might come in handy:

    - MOST IMPORTANT point is to try to keep the texture faithful to the original N64 version. This can be actually easier than it sounds. Just resize the original N64 texture to the desirable final texture size (2X, 4X, etc.) and paste it as a transparent layer or object in your paint program. Now work on the new texture as a guideline (as you add detail gradually) and remove the original N64 texture layer when work's over. And don't hesitate to add many layers while working. Some of my textures (512x512) can have over 50 layers per texture!

    - Fine details (like symbols and characters) can be done in a vector program quite easily. Also helps to work on a large sized texture if needed (since vectors are represented by mathematical shapes rather than pixels and can be resized without loss in detail).

    - Start off with a large texture in the first place (if possible). For example, if I have to do a 512x512 texture then I normally start with a 1024x1024. This way, all the time that I spend on the texture doesn't go wasted if I need a 1024x1024 version someday.

    - For testing tiling textures (e.g mostly used on walls and floor), the simplest (and quickest) tool sometimes is your Windows desktop! Save the texture as a BMP file ( I always use the filname "Tile") in the Windows folder. Right click on the desktop, click Properties, click on Background (or Desktop) tab, click on your texture and select Tile from the Position drop down menu. Click Apply to test your texture. I have seen a few Super Mario 64 redesigned textures that don't tile properly. Perhaps this can help.

    - Save your work in progress in an uncompressed (also sometimes known as "lossless") format. Includes TIFF, BMP, PNG, PCX and TGA. Many amateur designers use the JPEG format to save their work (probably due to the popularity of the said format). I know I used to do it.

    - Save often! There is nothing worse than having to do everything all over again because your PC / paint program froze on you and you didn't save the document. Also, saves can help to backtrack in the time of need. Multiple saves per file is even better. Keep an extra copy of in important project file just in case the original file gets corrupted / deleted for some reason.


    There, that should do it.



    My first texture is going to be the shifting Boswer puzzle in the 'Lethal Lava Land'. It was entirely done from scratch and I tried to keep it as close to the original as possible. Just try it and I'm sure you'll like it. I wish there was support for "8X" sized textures as the Bowser picture is vector and can theoratically go up to as big as I want! I tried using different effects on the texture (for example a bumped stony look or a shaded / shiny Bowser pic) but I guess that would take away originality.

    In the end, I would like to thank Nintendo for making such splendid games, members of this forum for some beautiful textures and Rice (and Co.) who made it all possible. Oh, and almost forgot to mention Cloudscapes' awesome texture pack. Most textures look very close to the original and that's the best part about it all! Also, kuddos to other texture / icon / power bar designs. They simply rock!

    I will continue to post more textures in this very thread.
    Last edited by Kamran; March 15th, 2005 at 21:02.
    I do what I love and I love what I do.

  2. #2
    EmuTalk Member pilm's Avatar
    Join Date
    Aug 2002
    Posts
    171
    Mentioned
    0 Post(s)
    Wow

    From scratch ? It's amazing, man !
    Wonderfull !

  3. #3
    EmuTalk Member loopsider's Avatar
    Join Date
    Jul 2004
    Posts
    233
    Mentioned
    0 Post(s)
    very nice!


    "lollll and administradors dont no program
    and some of them are ....
    Install servive pack 2 lolllll"-nunoblindorr

  4. #4
    Moderator Clements's Avatar
    Join Date
    Feb 2003
    Location
    UK
    Posts
    5,513
    Mentioned
    1 Post(s)
    Very nice indeed. The quality difference is massive when you look at the difference side by side.

  5. #5
    -= Clark Kent -X- =- fivefeet8's Avatar
    Join Date
    Mar 2002
    Location
    Somewhere between heaven and hell..
    Posts
    367
    Mentioned
    1 Post(s)
    Nice..!!!! Very Nice.. I wish someone would start on Star Fox 64 though. My limited graphic artist experience limits me from doing anything with it. Plus the game freaken dumps 10000 textures.
    "I hate the art of fighting, but I need to be the king of fighters."
    System Specs: [Intel Q6600@3.2 ghertz][2x2Gig DDR2 1066][EVGA 8800gtx][Asrock Intel SLi Dual SATA2]

    My Online Mall

  6. #6
    EmuTalk Member
    Join Date
    Mar 2003
    Location
    Edmonton
    Posts
    169
    Mentioned
    0 Post(s)
    Kamran and cloud should team up.

    What do you think Kamran and cloud?

  7. #7
    EmuTalk Member
    Join Date
    Mar 2005
    Location
    Abu Dhabi, United Arab Emirates
    Posts
    8
    Mentioned
    0 Post(s)
    He he, I have only posted 1 texture yet man! I'm too slow. Cloudscapes is a far experienced designer / artist in my opinion.

    But I would love to team up with Cloudscapes though.
    I do what I love and I love what I do.

  8. #8
    Administrator Martin's Avatar
    Join Date
    Nov 2001
    Location
    Ystad
    Posts
    3,890
    Mentioned
    18 Post(s)
    Looks very nice, keep it up.
    Tag me @Martin and I'll get back to you ASAP



    The Emulation64 Network offers you free hosting!
    Click here for requirements and contact info.

  9. #9
    EmuTalk Member
    Join Date
    Mar 2005
    Location
    Abu Dhabi, United Arab Emirates
    Posts
    8
    Mentioned
    0 Post(s)
    A little teaser.

    I still have to finish the 3 remaining colors (which I will do tomorrow). For now, a few screenshots are all I got.

    Bye!
    I do what I love and I love what I do.

  10. #10
    Banned
    Join Date
    Mar 2005
    Location
    vista
    Posts
    10
    Mentioned
    0 Post(s)
    these look awesome. someone should put together all the diff authors efforts, clean it up and make it a texture pak or something like that. I'm sure this is where this is all going eventually, but I'm impatient to see more cooperation among contributors, and less duplicates.

    rhY

Page 1 of 3 123 LastLast

Similar Threads

  1. TUTORIAL - VRML & TEXTURES DUMPING + IMPORTING IN UNREALED for UT2k3/4
    By Knuckles in forum N64 Maps for UT2004 (Perfect Dark Mod)
    Replies: 23
    Last Post: November 25th, 2009, 17:58
  2. N64: Super Mario 64
    By sytaylor in forum Emulation64.com Reviews
    Replies: 17
    Last Post: November 12th, 2006, 18:54
  3. N64: Paper Mario
    By Raging Fuel in forum Emulation64.com Reviews
    Replies: 2
    Last Post: July 7th, 2006, 21:49
  4. Problem with Super Mario 64 textures
    By nedostizni in forum 1964
    Replies: 11
    Last Post: January 19th, 2005, 21:18
  5. Super Mario Sunshine!
    By Stalkid64 in forum Gaming
    Replies: 88
    Last Post: October 23rd, 2002, 18:24

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •