it's up to u the people!!!!!![]()
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yes openglide rocks!!!!
yes dx rocks the emul world!!!
yes 3dfx whould be great for old voodoo cards!!!
don't matter to me!!!!!!!!
it's up to u the people!!!!!![]()
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you should step back and consider coding the CPU at the very first eheh
Knowledge is power
even though i dont have an opengl card, i suggest using opengl since it does the most and also because you need a lot of power to emulate the gamecube, so go for opengl, or you CAN try dx but i would still say opengl.
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to....but i heard that dx is faster than opengl, so now i am thinking 1 of each. but still , i wonder if opengl and dx can be used with each other??
yeah plus voodoo3 cant really support opengl and if you create a gamecube plug-in on a voodoo3 it will really be low tech, so i suggest someone who has a geforce 3 at the least or geforce 2 ultra to code a gamecube graphics plug-in in opengl because opengl has more graphics options plus a geforce 2 ultra/3 has more graphics support for like stuff here are the graphics specs for gamecube when i post them in my next post.
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Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
thats it plus a voodoo3 only has 16-bit z buffer and 16-bit color support while a gamecube has 24-bit color and 24-bit z-buffer support.
plus the gamecube can produce from 6-million to 12-million polygons per second
6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
so i suggest using a geforce 2 gts 32/64mb ddr at the least to code a gamecube try a geforce 3 ti though.
The only forum I have more than 1,000 posts on! weeeeeeee bleep.
You need something beyond the level of a Geforce4 or Radeon8500 to do everything the Gamecube can do.
A Voodoo3 would not be able to run it very well at all. Just look at how it fares on N64 emulation.
And Gamecube can do around 15-20 million polygons in a realistic game, Nintendo was being very conservative with the specs.
Nothing can stop me now.
Oh yeah, Gamecube uses a modified version of OpenGL, so that would be your best bet.
Nothing can stop me now.
I agree with Reznor007 on this matter.
The GC does use a modified version of OpenGL so I guess that would make it the best choice.