View Poll Results: should we make it in dx or openglide or 3dfx

Voters
7. You may not vote on this poll
  • yes openglide rocks!!!!

    3 42.86%
  • yes dx rocks the emul world!!!

    2 28.57%
  • yes 3dfx whould be great for old voodoo cards!!!

    2 28.57%
  • don't matter to me!!!!!!!!

    0 0%
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 31
  1. #1
    Emutalk Member
    Join Date
    Dec 2001
    Posts
    73

    should i make it in dx or openglide !! vote now!!!

    it's up to u the people!!!!!



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    J'aime tes seins Teamz's Avatar
    Join Date
    Nov 2001
    Location
    Montreal (Quebec)
    Posts
    385
    you should step back and consider coding the CPU at the very first eheh
    Knowledge is power

  3. #3
    Meh...
    Join Date
    Dec 2001
    Posts
    1,516
    even though i dont have an opengl card, i suggest using opengl since it does the most and also because you need a lot of power to emulate the gamecube, so go for opengl, or you CAN try dx but i would still say opengl.
    The only forum I have more than 1,000 posts on! weeeeeeee bleep.

  4. #4
    Emutalk Member
    Join Date
    Dec 2001
    Posts
    73

    i got a voodoo3 3000 i thought of makeing a gfx plugin for the emulatore program

    to....but i heard that dx is faster than opengl, so now i am thinking 1 of each. but still , i wonder if opengl and dx can be used with each other??

  5. #5
    I Run This Eddy's Avatar
    Join Date
    Nov 2001
    Location
    NYC
    Posts
    549
    dx isnt faster than ogl
    I Run This

  6. #6
    Meh...
    Join Date
    Dec 2001
    Posts
    1,516
    yeah plus voodoo3 cant really support opengl and if you create a gamecube plug-in on a voodoo3 it will really be low tech, so i suggest someone who has a geforce 3 at the least or geforce 2 ultra to code a gamecube graphics plug-in in opengl because opengl has more graphics options plus a geforce 2 ultra/3 has more graphics support for like stuff here are the graphics specs for gamecube when i post them in my next post.
    The only forum I have more than 1,000 posts on! weeeeeeee bleep.

  7. #7
    Meh...
    Join Date
    Dec 2001
    Posts
    1,516
    Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter

    thats it plus a voodoo3 only has 16-bit z buffer and 16-bit color support while a gamecube has 24-bit color and 24-bit z-buffer support.

    plus the gamecube can produce from 6-million to 12-million polygons per second

    6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

    so i suggest using a geforce 2 gts 32/64mb ddr at the least to code a gamecube try a geforce 3 ti though.
    The only forum I have more than 1,000 posts on! weeeeeeee bleep.

  8. #8
    EmuTalk Member Reznor007's Avatar
    Join Date
    Nov 2001
    Location
    Norman, OK, USA
    Posts
    655
    You need something beyond the level of a Geforce4 or Radeon8500 to do everything the Gamecube can do.

    A Voodoo3 would not be able to run it very well at all. Just look at how it fares on N64 emulation.

    And Gamecube can do around 15-20 million polygons in a realistic game, Nintendo was being very conservative with the specs.
    Nothing can stop me now.

  9. #9
    EmuTalk Member Reznor007's Avatar
    Join Date
    Nov 2001
    Location
    Norman, OK, USA
    Posts
    655
    Oh yeah, Gamecube uses a modified version of OpenGL, so that would be your best bet.
    Nothing can stop me now.

  10. #10
    Liar Liar Pants On Fire! Zero's Avatar
    Join Date
    Nov 2001
    Location
    Netherlands
    Posts
    692
    I agree with Reznor007 on this matter.
    The GC does use a modified version of OpenGL so I guess that would make it the best choice.

Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •