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  1. #1
    EmuTalk Member
    Join Date
    Mar 2005
    Posts
    2

    Access Violation Problems

    I'm getting a variety of errors and some spontaneous system restarts (the comptuer, not the emulator). I've found that CTFMON.exe causes the emulator to crash (probably a conflict with the input plugin), and MDM (Machine Debug Manager service) causes the emulator to crash (this service can can be stopped from administrative tools).

    GoodNES seemed to like this ROM, I do not use save states, cheats (except for the subsreen fix in Zelda OOT), and the self modifying code setting is change memory.

    Here are some specific errors that recently appeared when Project64 imploded.

    Access violation in Graphics plugin
    EIP: 0x00BAE93D
    EAX: 0x0000BD71 EBX: 0x00BC33E0 ECX: 0x00000000 EDX: 0x0D434270
    ESI: 0x0013BF50 EDI: 0x0D434270 ESP: 0x0D8CFAB8 EBP: 0x0D8CFAC4
    Virtual Address: 0x0000BD75
    Within DRAM? Nope
    Rom Image: THE LEGEND OF ZELDA
    rDP PC: 0x0016E7F0 (data: F3000000073FB2AB)

    Application popup: Project64.exe - Application Error : The instruction at "0x7922c4d7" referenced memory at "0x0000c2ec". The memory could not be "written".

    Application popup: Project64.exe - Application Error : The instruction at "0x790df24b" referenced memory at "0x00000da4". The memory could not be "read".

    Application popup: Project64.exe - Application Error : The instruction at "0x77fcc7ae" referenced memory at "0x09d53700". The memory could not be "written".

    Application popup: Project64.exe - Application Error : The exception Privileged instruction.
    (0xc0000096) occurred in the application at location 0x09d67b96.

    Application popup: Project64.exe - Application Error : The instruction at "0x7910bcd1" referenced memory at "0x8011e2b8". The memory could not be "read".

    Application popup: Project64.exe - Application Error : The instruction at "0x79d36c56" referenced memory at "0xffffffff". The memory could not be "read".

    Application popup: Project64.exe - Application Error : The instruction at "0x790cea90" referenced memory at "0x00000000". The memory could not be "written".

    Application popup: Project64.exe - Application Error : The instruction at "0x79102dcf" referenced memory at "0xffffe081". The memory could not be "written".

    Application popup: Project64.exe - Application Error : The instruction at "0x72d93926" referenced memory at "0xd5f52a2e". The memory could not be "read".

    Application popup: Project64.exe - Application Error : The instruction at "0x790dfc65" referenced memory at "0x0000147c". The memory could not be "written".

    Application popup: Project64.exe - Application Error : The instruction at "0x790df1ce" referenced memory at "0x8d50a701". The memory could not be "written".



    Application popup: Project64.exe - Application Error : The instruction at "0x793b8cda" referenced memory at "0xff4d2d84". The memory could not be "read".

    Application popup: Project64.exe - Application Error : The instruction at "0x0a97245a" referenced memory at "0x0a000004". The memory could not be "read".

    __________________
    OS: Windows 2000 Professional SP4
    CPU: AMD Barton 2600+ (333 FSB)
    Video: VisionTek Xtasy 9200 Series
    Sound: Realtek AC'97 Audio (integrated on motherboard)
    Memory: 512MB DDR400 (at 333 to match the CPU)
    Direct-X 9.0c
    Plug and Play Monitor (800x600@ 60Hz)

    Project64 1.5 with Service Pack 1
    Jabo's Direct3D6 1.5.1
    Jabo's DirectSound 1.5
    N-Rage's Direct-Input8 V2 1.82a


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  2. #2
    EmuTalk Member
    Join Date
    Mar 2005
    Posts
    2

    Problem identified

    Since my last post, I figured out what my problem was. It turns out that one of my memory sticks is bad. I discovered this when I used RawWrite, a memory tester on each individual DIMM. Hopefully this will help others with similar problems.

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