Page 3 of 32 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 317
  1. #21
    EmuTalk Member Dejital's Avatar
    Join Date
    Mar 2005
    Posts
    109
    Quote Originally Posted by Rice
    For the two new ways, were you using the way like "_allciByRGBA.png", or the other way?
    I used the _allciByRGBA.png way.

    Edit: Nevermind, I din't use _allciByRGBA, but _ciByRGBA. I have yet to get _allciByRGBA to work anywhere.



    Example:
    Attached Thumbnails Attached Thumbnails Mario Kart 64#94AD971F#2#1#6AEB49EC_ciByRGBA.png  
    Last edited by Dejital; March 21st, 2005 at 21:33.
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #22
    EmuTalk Member Dejital's Avatar
    Join Date
    Mar 2005
    Posts
    109
    I'm having trouble. I've been retexturing Fifa 99 (which uses mainly ci textures) and I can't seem to get many things to work in-game. I have retextured the soccer ball, which worked, but retexturing things like grass and billboards (using the same strategy I went for with the ball), isn't working.



    First one works, second one doesn't (you can see I'd rather have the second):
    Attached Thumbnails Attached Thumbnails FIFA 99#E3FFB1AC#2#0_ci.bmp   FIFA 99#E3FFB1AC#2#0#B9B41A6F_ciByRGBA.png  
    Last edited by Dejital; March 21st, 2005 at 22:01.
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

  3. #23
    Pathetic Member _pm_'s Avatar
    Join Date
    Feb 2005
    Location
    Buenos Aires, Argentina
    Posts
    214
    Thanks Rice!!
    The ci textures replacements are working as I expected

  4. #24
    Moderator Rice's Avatar
    Join Date
    Nov 2001
    Location
    U.S.
    Posts
    1,578
    Dejital

    Try to rename the second one to "FIFA 99#E3FFB1AC#2#0_allciByRGBA.png", and make sure it is 32-bit.
    - Rice
    http://1964emu.emulation64.com

  5. #25
    EmuTalk Member Dejital's Avatar
    Join Date
    Mar 2005
    Posts
    109
    That didn't work... I'm pretty sure that it's 32-bit, cause I saved it the same way I did the soccerball, but does anybody know how I can check the bits per pixel?
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

  6. #26
    Moderator Rice's Avatar
    Join Date
    Nov 2001
    Location
    U.S.
    Posts
    1,578
    Dejital

    Your file is in 24bit, not 32bit.

    To check it with Windows Explorer, right click the file, click on the popup menu item [Properties], a dialog window will open up. Click on the [Summary] tab, and then check the "Bit Depth" value. For 32-bit images, Bit Depth=32, for 24-bit images, Bit Depth=24.

    I am using Windows XP sp2.
    - Rice
    http://1964emu.emulation64.com

  7. #27
    EmuTalk Member Dejital's Avatar
    Join Date
    Mar 2005
    Posts
    109
    Oh, I got it. It seems whenever I try to save a png with no transparency, Paint Shop Pro automatically converts it to 24 bit. I put in a 99% pixel and it worked! A very very simple solution, I love it when it ends like this.

    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

  8. #28
    Pathetic Member _pm_'s Avatar
    Join Date
    Feb 2005
    Location
    Buenos Aires, Argentina
    Posts
    214
    Quote Originally Posted by Dejital
    Oh, I got it. It seems whenever I try to save a png with no transparency, Paint Shop Pro automatically converts it to 24 bit. I put in a 99% pixel and it worked! A very very simple solution, I love it when it ends like this.

    I believe you I had to do the same for PSP9. I wonder if PSP has a workaround for this.

  9. #29
    Moderator Rice's Avatar
    Join Date
    Nov 2001
    Location
    U.S.
    Posts
    1,578
    You can add a mask layer or something like that, than save the file. Photoshop or Paintshop usually call the alpha channel as mask layer.
    - Rice
    http://1964emu.emulation64.com

  10. #30
    EmuTalk Member Dejital's Avatar
    Join Date
    Mar 2005
    Posts
    109


    ... ehh, I think erasing 1% of a pixel is a lot simpler than adding an alpha layer each time.
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

Page 3 of 32 FirstFirst 1234513 ... LastLast

Similar Threads

  1. Chankast Utilities v.25 BETA Version Released!
    By N7U8Team in forum Chankast
    Replies: 35
    Last Post: July 7th, 2007, 12:41
  2. Beta Question, (NOT BEGGING FOR THE BETA)
    By Super Noodle in forum Dolphin
    Replies: 43
    Last Post: September 15th, 2004, 21:52
  3. Playstation2 emulator beta version
    By alex12q in forum Other Emulation Discussion
    Replies: 9
    Last Post: April 15th, 2002, 12:13
  4. Release of the final Version, how can i get the beta
    By piccolo17486 in forum Project64
    Replies: 20
    Last Post: December 14th, 2001, 12:56

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •