I used the _allciByRGBA.png way.Originally Posted by Rice
Edit: Nevermind, I din't use _allciByRGBA, but _ciByRGBA. I have yet to get _allciByRGBA to work anywhere.![]()
Example:
I used the _allciByRGBA.png way.Originally Posted by Rice
Edit: Nevermind, I din't use _allciByRGBA, but _ciByRGBA. I have yet to get _allciByRGBA to work anywhere.![]()
Example:
Last edited by Dejital; March 21st, 2005 at 21:33.
OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB
I'm having trouble. I've been retexturing Fifa 99 (which uses mainly ci textures) and I can't seem to get many things to work in-game. I have retextured the soccer ball, which worked, but retexturing things like grass and billboards (using the same strategy I went for with the ball), isn't working.
First one works, second one doesn't (you can see I'd rather have the second):
Last edited by Dejital; March 21st, 2005 at 22:01.
OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB
Thanks Rice!!
The ci textures replacements are working as I expected![]()
Dejital
Try to rename the second one to "FIFA 99#E3FFB1AC#2#0_allciByRGBA.png", and make sure it is 32-bit.
- Rice
http://1964emu.emulation64.com
That didn't work... I'm pretty sure that it's 32-bit, cause I saved it the same way I did the soccerball, but does anybody know how I can check the bits per pixel?
OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB
Dejital
Your file is in 24bit, not 32bit.
To check it with Windows Explorer, right click the file, click on the popup menu item [Properties], a dialog window will open up. Click on the [Summary] tab, and then check the "Bit Depth" value. For 32-bit images, Bit Depth=32, for 24-bit images, Bit Depth=24.
I am using Windows XP sp2.
- Rice
http://1964emu.emulation64.com
Oh, I got it. It seems whenever I try to save a png with no transparency, Paint Shop Pro automatically converts it to 24 bit. I put in a 99% pixel and it worked! A very very simple solution, I love it when it ends like this.
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OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB
I believe youOriginally Posted by Dejital
I had to do the same for PSP9. I wonder if PSP has a workaround for this.
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You can add a mask layer or something like that, than save the file. Photoshop or Paintshop usually call the alpha channel as mask layer.
- Rice
http://1964emu.emulation64.com
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... ehh, I think erasing 1% of a pixel is a lot simpler than adding an alpha layer each time.
OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB