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  1. #21
    EmuTalk Member Dejital's Avatar
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    Quote Originally Posted by Rice
    For the two new ways, were you using the way like "_allciByRGBA.png", or the other way?
    I used the _allciByRGBA.png way.

    Edit: Nevermind, I din't use _allciByRGBA, but _ciByRGBA. I have yet to get _allciByRGBA to work anywhere.



    Example:
    Attached Images Attached Images  
    Last edited by Dejital; March 21st, 2005 at 22:33.
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB


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  2. #22
    EmuTalk Member Dejital's Avatar
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    I'm having trouble. I've been retexturing Fifa 99 (which uses mainly ci textures) and I can't seem to get many things to work in-game. I have retextured the soccer ball, which worked, but retexturing things like grass and billboards (using the same strategy I went for with the ball), isn't working.



    First one works, second one doesn't (you can see I'd rather have the second):
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	FIFA 99#E3FFB1AC#2#0#B9B41A6F_ciByRGBA.png 
Views:	2019 
Size:	29.0 KB 
ID:	22861  
    Attached Images Attached Images
    Last edited by Dejital; March 21st, 2005 at 23:01.
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

  3. #23
    Pathetic Member _pm_'s Avatar
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    Thanks Rice!!
    The ci textures replacements are working as I expected

  4. #24
    Emulator Developer Rice's Avatar
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    Dejital

    Try to rename the second one to "FIFA 99#E3FFB1AC#2#0_allciByRGBA.png", and make sure it is 32-bit.
    - Rice
    http://1964emu.emulation64.com

  5. #25
    EmuTalk Member Dejital's Avatar
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    That didn't work... I'm pretty sure that it's 32-bit, cause I saved it the same way I did the soccerball, but does anybody know how I can check the bits per pixel?
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

  6. #26
    Emulator Developer Rice's Avatar
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    Dejital

    Your file is in 24bit, not 32bit.

    To check it with Windows Explorer, right click the file, click on the popup menu item [Properties], a dialog window will open up. Click on the [Summary] tab, and then check the "Bit Depth" value. For 32-bit images, Bit Depth=32, for 24-bit images, Bit Depth=24.

    I am using Windows XP sp2.
    - Rice
    http://1964emu.emulation64.com

  7. #27
    EmuTalk Member Dejital's Avatar
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    Oh, I got it. It seems whenever I try to save a png with no transparency, Paint Shop Pro automatically converts it to 24 bit. I put in a 99% pixel and it worked! A very very simple solution, I love it when it ends like this.

    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

  8. #28
    Pathetic Member _pm_'s Avatar
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    Quote Originally Posted by Dejital
    Oh, I got it. It seems whenever I try to save a png with no transparency, Paint Shop Pro automatically converts it to 24 bit. I put in a 99% pixel and it worked! A very very simple solution, I love it when it ends like this.

    I believe you I had to do the same for PSP9. I wonder if PSP has a workaround for this.

  9. #29
    Emulator Developer Rice's Avatar
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    You can add a mask layer or something like that, than save the file. Photoshop or Paintshop usually call the alpha channel as mask layer.
    - Rice
    http://1964emu.emulation64.com

  10. #30
    EmuTalk Member Dejital's Avatar
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    ... ehh, I think erasing 1% of a pixel is a lot simpler than adding an alpha layer each time.
    OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB

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