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  1. #131
    EmuTalk Member snesmaster40's Avatar
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    Try reseting the game if it's a new texture that you placed in the hi-res texture folder.



    Or if you modified the file whilst it's in the hi-res texture folder leave and re-enter the shop/house/place or just reset the game
    NOTE: THE FOLLOWING IS A SIGNITURE!

    Snesmaster40:
    -What video plugin are you using?
    -Are there any GS codes on?
    -Are you using the latest RDB?
    -Is your ROM a good version? Get GoodN64 and GoodWindows and scan your ROM


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  2. #132
    EmuTalk Member
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    I am having difficulty with the latest version. For some reason or another, texture dumping as simply stopped working. I can enable it, and the setting will remain until a game is started. Checking the graphics plug-in settings reveals texture dumping has been disabled. For the record, yes, I have checked that it is not dumping any textures.

    Any idea what is going on?

  3. #133
    Moderator Rice's Avatar
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    This option is programmed in such that it is always disabled every time you restart the emulator. This prevents users from unhappy system performance by having the option on and forgetting about it. If you are using PJ64 which initializes the plugin at every game play, the option will be disabled at every time when a game is started.

    You can use 1964, or you can enable the option manually every time.
    Last edited by Rice; June 13th, 2005 at 21:34.
    - Rice
    http://1964emu.emulation64.com

  4. #134
    EmuTalk Memberr Toast Siege's Avatar
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    May 2005
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    Quote Originally Posted by Rice
    This prevents users from unhappy system performance by having the option on and forgetting about it.
    Not to mention dumping tens of thousands of textures without knowing it. It's fine the way it is now.

    Quote Originally Posted by MuhMuh
    when you start MM, the scene in wich the majoras mask spins in front of you, you only see a black screen.
    Using Rice's plugin, this can be fixed by ticking 'Disable Big Textures' under the Current Game Options tab.

  5. #135
    German EmuTalk Cow MuhMuh's Avatar
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    Rice! I want to make textures bigger than 4x, because some textures are so small, that you can't really improve them...

  6. #136
    EmuTalk Member
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    May 2002
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    45
    I am having problem exiting project 64 1.6 after playing a game using Rice video plugin 6.1.1 beta with Opengl.... Every time when I close the program or end emulation, I keep getting a window error message regarding nvoglnt.dll. I am using the latest Nvidia driver. Is there any way that I can exit the program without getting this message?

  7. #137
    EmuTalk Member Jesterhead's Avatar
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    Sounds like you play in OpenGL with Rice´s Plugin.
    There is a known issue in PJ64 that it has some probs with OGL.
    For more technical stuff search the Forum
    Playing in Direct3D will fix it, or try an older Version of PJ64

  8. #138
    EmuTalk Member
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    May 2002
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    Jesterhead, I don't have direct3d option for Rice's plugin. There is only DirectX and Opengl. By using Directx, I cannot even get in game. I usually get the message 'error to start video' and then 'runtime error'. Please help.

  9. #139
    EmuTalk Member Jesterhead's Avatar
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    Please post what game you are trying to play, also what for graphics-card do you have and driver versions.
    Its usually not the badest idea to try a different Emulator (1964 normally, some games need Mupen64), or a different video plugin (Jabo´s, Glide64, Direct64...).
    Have you the latest DirectX installed?
    Try to reinstall it, also update your drivers.

    Thats normally the things to do when you encounter problems with N64 emulating

  10. #140
    EmuTalk Member
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    Jul 2005
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    Hi !

    I'm new there and i want to try to re-texturing a game, but i don't know how do this. I have download this plug-in and activated it, but i don't know where i have to go for exporting the textures. Can you help me ?

    Thank you very much and sorry for my bad english..

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