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  1. #21
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    Think I've managed to fix my problem now, removed everything N64 related from my comp + reg entries then installed it all again. Textures now get dumped fine.


  2. #22
    EmuTalk Member minkster's Avatar
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    I'm going to try that too to see if I can get any games working with textures correctly.

  3. #23
    d1R3c764 & g1|\|64 m4|<3R Orkin's Avatar
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    Quote Originally Posted by Rice
    Btw, has anyone paid attention to the Zelda MM lighting problem fix? Zelda MM has lighting problem from the beginning of N64 emulation. In the game, the scene lighting was wrong and the polygons flash randomly. The problem is fixed now. To see the new lighting effects, pay attention closely to the dark areas near torches or shining objects (in the night).
    I haven't had a chance to try it yet (I'm at work), but I'm very interested...I've spent hours working on this problem without any results.

    Congrats on figuring it out, you're a much better reverse-engineer than I, Rice!

  4. #24
    Emulator Developer Rice's Avatar
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    Orkin, thanks.

    Zelda MM uses both directional lighting and point lighting. You need to figure out which one is point lighting, and to find out how to do it.
    - Rice
    http://1964emu.emulation64.com

  5. #25
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    Ganbare Goemon 2 - Deorudero Douchuu Obake Tenkomori (J) [!]
    and Goemon's Great Adventure (U) [!] got bugged on v 6.10

    Messed-up Konami Logo on start-up and etc.......

  6. #26
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    Smile

    and Also regarding on Frame Buffer Effect, before all the effects just Blacked-out, and now I get picture like this (also extreamly slow 7-8 fps)...Is this something to do with my Geforc 4 MX "PCI" card ?


    thanks always.....

  7. #27
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    For the messed up logo; start the game - then go to the plugin options, current game options and enable Alternate Texture Size calculation.

  8. #28
    Just Another Wacko ;) PsyMan's Avatar
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    Something seems strange with this release... While using directX with the latest official Nvidia drivers (66.93) I can *succesfuly* use the "high end" combiner (it acts somehow like the limited stage 3 combiner) but with all of the combiners most of the framebuffer effects are missing (ie: Menu Background and the notebook in LOZ: MM) except when using the "write back every frame" option. Strange...
    As a side note, Yoshi's story is still slow (I can't even remember the version that worked fine with it)
    The HiRez Texture Loader is a great addition so every possible problem seems like a detail. Great work Rice
    Last edited by PsyMan; February 25th, 2005 at 00:35.
    I'm not insane. YOU are insane... You are all insane!

  9. #29
    Pretends to make sense CF2's Avatar
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    Banjo-Tooie doesn't like this new plugin. All of the characters are invisible (Banjo, enemies) in D3D and OGL.

  10. #30
    私は竜が好きですよ! dragon_rider's Avatar
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    Lemme say a few things about this plugin...it's awesome! Way to go, Rice!
    何って!? お前は任天堂 Wiiが好きじゃないか?! さあ, 俺はてめえのPS3を打っころしてやる!

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