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    EmuTalk Member thakis's Avatar
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    SZS file format explained

    Hi,



    I've written a program that extracts all data from .szs files (found in supermariosunshine for example), get it with source and documentation from

    http://www.amnoid.de/gc/szstools.zip

    Post to this thread if you find out what's stored in all the files that are generated from the szs/rarc files :-) Some wild guesses by me:

    .bmg: Messages/Subtitles. Contain lots of text.
    .bmd: 3d model data?? Contains "VTX1" blocks which could stand for "Vertex". However, most of these files are not too big. The "map/map" subdir of the szs files in "data/scene" contains a map.bmpd which is quite big (nearly always > 1mb), this could be the main level model.
    .jpa: Texture/Image??
    bmt: Material??

    Bye,
    thakis

    [edit: fixed link :-O ]
    Last edited by thakis; February 13th, 2005 at 19:00.

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