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  1. #71
    EmuTalk Member
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    I think I have an idea about the collision groups - they may be a way of limiting where the enemies can go. From what I can remember, the enemies in that level stick mostly to the grey area, they may chase Mario into a green area, but won't go into the red...


  2. #72
    EmuTalk Member thakis's Avatar
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    .blo files store layout information for ui elements (the images used in the ui are stored in .bti files, and sometimes .blo files reference fonts in .bfn files). Here's a work in progress shot of the main hud:

    (edit: lomax: sounds like a good idea )
    Last edited by thakis; March 28th, 2005 at 21:56.

  3. #73
    EmuTalk Member thakis's Avatar
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    I got ZeldaWW yesterday : , and quite a lot of files are identical to supermariosunshine files. The global file layout system is a bit different, though: In sms, there are a few yaz0-compressed szs files which contain rarc archieves. In zww, there are a lot of different files, but every one of them may be yaz0 compressed. Zelda's .arc files are rarc archieves (can be unpacked with my rarc unpacker at the start of the thread) (but they may be yaz0 compressed, just like every other zelda file). Zelda's models use a file format that's (almost?) identical to Mario's, but the file extension is .bdl instead of .bmd for some files. bti (image), bmg (messages), jpa (particles) and blo (screen ui layout) are used by both games, but in Zelda some of these files are yaz0 compressed. Zelda uses palettized images, mario does not use them (if you're familiar with yagcd: zelda uses all formats, mario doesn't use formats 6, 8, 9 and 10 [is there a format 7 btw??] - see tpl description in yagcd). Here's a shot of link and his walk animation (you can see that my material support sux by looking at his eyes ).

  4. #74
    EmuTalk Member yaz0r's Avatar
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    Quote Originally Posted by thakis
    you can see that my material support sux by looking at his eyes .
    The eyes are very tricky and are rendered in multi-pass, especially to have them beeing draw "on top" of the hair (check in game to see what I mean).

  5. #75
    Moderator smcd's Avatar
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    Zorro Link!

  6. #76
    Emulator Developer Azimer's Avatar
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    You can follow the second part of this thread here

    http://www.emutalk.net/showthread.php?t=26919
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

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