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Thread: Nes

  1. #241
    EmuTalk Member
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    In order to get most games running, will I have to implement illegal opcodes? Or can I leave them out?

  2. #242
    Emulator Developer
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    Quote Originally Posted by Flerovium View Post
    In order to get most games running, will I have to implement illegal opcodes? Or can I leave them out?
    Don't know if this is still useful to you, but if this is any indication:

    http://wiki.nesdev.com/w/index.php/C...ficial_opcodes

    I'd say no.

  3. #243
    Capsule Corp. Helius's Avatar
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    Ok, challenge accepted!

    After writing GB and SMS/GG emus I started a NES one: https://github.com/drhelius/Gearnes

    I plan this to work for iOS and Raspberry as the others.

    Anyone writing a NES emu these days??
    My open source Game Boy / Game Boy Color emulator for iOS and Desktops: https://github.com/drhelius/Gearboy
    My open source Master System / Game Gear emulator for iOS and Desktops: https://github.com/drhelius/Gearsystem

  4. #244
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    How's your Emulator coming along Helius? I see it's still going. Just started one in Java myself

  5. #245
    Capsule Corp. Helius's Avatar
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    I made the 6502 core, then I swtiched jobs and run out of time.



    Some weeks ago I started reading the docs again. Hopefully I can resume it now.
    My open source Game Boy / Game Boy Color emulator for iOS and Desktops: https://github.com/drhelius/Gearboy
    My open source Master System / Game Gear emulator for iOS and Desktops: https://github.com/drhelius/Gearsystem

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