December 22nd, 2004, 04:29
December 22nd, 2004, 04:32
You truly are a super Knuck. How many more maps before you have all of them done?
December 22nd, 2004, 08:09
December 22nd, 2004, 18:36
Meh, RELEASE ALREADY!
PERFECT DARK - COMBAT SIMULATOR CAR PARK
Yep, the map is already fully completed with everything needed. All guns are there, all 3 floors, lighting, sky, level info, the 2 ladders on top are working and so.
map is not fully compatible with bots since the doors are using the UseTrigger and I didn't find yet a way to make the bots to use it. Due to that, I didn't do any bots pathing. the only paths are those already existing between starting points, guns and other pickups. If you put any bots, they will stay around those parts where they started. They also won't be able to open doors or to go up and down.
Total Size : 2.32MB (1.39MB + 954KB)
Format : WinRar splitted compressed archive.
Last edited by Knuckles; December 22nd, 2004 at 18:39.
December 22nd, 2004, 19:21
sweet, xmas is approching soon and UT2004 is on its way! those maps look awsome and I cant wait till i can try the. I busted out my N64 and played some perfect dark on my new 50" DLP tv. Man it brings back memories.
December 22nd, 2004, 19:57
December 22nd, 2004, 20:06
for the site, I will do it but I willl wait Martin to get the new servers before to avoid down times.
For the felicity, I still need to fix a part in the GE one before I can continue the PD one.
November 26th, 2005, 08:52
Can you try doing paths for this? Seems like you fixed the key trigger doors pathing in Grid, so why not apply it here?
December 5th, 2005, 20:01
Yea, I'll prolly work on that... during the winter break.... where I'll have more time.