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  1. #11
    Member ready to help gandalf's Avatar
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    Well,nice shots!.
    MMMM.....I can see,the editor itīs very similar to Valve Hammer Editor (yea,i made maps for half-life,Counter-strike),the engine very similar....
    But UT has much better engine

    Last edited by gandalf; December 26th, 2003 at 06:09.



  2. #12
    EmuTalk Member NeoNight's Avatar
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    hey Knuckles will all of the data dyne building be accessible? or just the parts of it that was featured in pd?

  3. #13
    Moderator Knuckles's Avatar
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    well, it was supposed to be the whole tower, but the prob is ... the compilation. since it take already a while to compile everything with only 2 story + the roof, I don't think there will all of them, for now, only those normally accessible in the normal game will be. other will be added later when I will have a faster CPU and more RAM.

  4. #14
    Member ready to help gandalf's Avatar
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    How many time take you to compile the map?



  5. #15
    Moderator Knuckles's Avatar
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    well, normally, it takes only 30-45 secs for a full compile, but now , it takes 2 to 3 mins to compile.... and since I need to compile very often, it's really hard to work.

  6. #16
    Member ready to help gandalf's Avatar
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    HA!,I take more tha 10 minutes to compile a simple map for Counter-strike!,well its my proccesor,its slooooooowwww



  7. #17
    Moderator Knuckles's Avatar
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    News, I continued the complex today, here's some shots:





    enjoy

  8. #18
    EmuTalk Member NeoNight's Avatar
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    this might make a nice assualt map, maybe with the same objectives you'd have to do in PD lol (j/k) keep up the great work!

  9. #19
    Moderator Knuckles's Avatar
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    There is no objectives in the Complex, it's only a Multiplayer map

  10. #20
    Moderator Knuckles's Avatar
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    ok, now, I need someone to extract ALL the Complex textures (from the N64 original game or rom). I want the original ones, NOT A PRINT SCREEN WITH CUT AND RESIZE! all textures need to be in 32x32, 64x64 128x128 or 256x256 (in their default size). I need the original ones without lighting on them. I have some missing textures that the icepir8's TR64 OGL plugin can't show/extract. So any help would be really appreciated (even (specially) by video plugins devs!)

    thanks in advance!
    Last edited by Knuckles; April 9th, 2004 at 01:03.

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