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  1. #11
    EmuTalk Member NeoNight's Avatar
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    cool I had a crazy idea to export the maps from mario64 ......... anyway did you export the textrues too? annnnnnnnnnd how did you do that! lol I also wanted to export maps from this goemon game and smash bros for this 2d mod... and not to mention a map or 2 from conkers bad fur day hehe
    Last edited by NeoNight; June 17th, 2003 at 06:05.

  2. #12
    I prey, not pray. AlphaWolf's Avatar
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    Hmm..those textures are a bit low res though...are you going to remake some of them from scratch?

  3. #13
    Quake2Max Player marioshroom's Avatar
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    yes also am i to have thought of a mario 64 level of unreal 2003! or any of the levels of many games that would be the most different from a ut2k3 level!

    also should these be released for many sites!

    awesome!
    If you are rude, then you have yourself your own problem.

  4. #14
    Moderator Knuckles's Avatar
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    the textures are from the original game, I didn't made any changes and I won't make any.

    All the level is made from scratch except the textures.

    For mario 64, I already tried to export/ import them to UT2003 but becasue all the level (Bo-Bomb battlefield) is in one brush, I have lot of fall-thru, BSP cuts and holes, etc. Really buggy.
    Last edited by Knuckles; December 29th, 2004 at 08:12.

  5. #15
    Moderator Knuckles's Avatar
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    Post here any opinions, bugs or questions you may have about this map

  6. #16
    Moderator Knuckles's Avatar
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    I've been working on the Skedar map on my laptop... at school.

    All that will be fixing the scale/proportion problems. Also, even if I have working at 45 degree on the grid. Here is a progress shot:


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