About our missing in action. Chankast has been a very stressful project, it needed a lot of time to get it working. We did an incredible work to get the first release working in only 3 months, it was a full time work. After the 0.25 release I didn't feel like doing chankast again so I took a long break, but
we have been improving a lot of things in that time. The emu is faster and need less memory to work, an early xbox version is working, it's great to see shenmue 1 on xbox , the sound is better, ...
About the future, we are thinking about releasing the source code and a binary with the latest changes.