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  1. #1
    EmuTalk Member
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    N64 Majoras Mask: Huge problem that makes it unplayable

    Hello
    I didn't know who or where to turn but here it goes.
    When play MM the game screen alwas goes black at 5 am second day
    is there a way to fix this , using another plugin or option in the emulator because i don't know what is wrong
    The rest of the game works fine up to there.



    All help will be apreciated

    SlayerV2


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  2. #2
    At your service, dood! ScottJC's Avatar
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    Urr. thats normal, it'll pass if you give it time. or you can Uncheck "self rendering textures" in graphics plugin config, of course you have to also uncheck hide advanced settings there to actually see this option.

    This will get rid of the problem but it will also disable the background when you press start from working correctly.
    Attached Thumbnails Attached Thumbnails uncheck.JPG  

  3. #3
    EmuTalk Member
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    how long will that take .....
    i gave a it a good 20-30 (might of miscounted) seconds
    or should i be more patient or should put on the pause menu
    what should i do
    Slayer
    Last edited by SlayerV2; October 12th, 2004 at 03:10. Reason: Unfinished

  4. #4
    ????????????????????????? Doomulation's Avatar
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    Just wait. It doesn't take that long.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  5. #5
    EmuTalk Member
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    I have this same problem and for me this doesnt fix it. The screen still goes back. But when I uncheck that box it stops the framerate from messing up when this occurs. The screen still goes black when it goes to the next day around when the bell starts ringing.

    Need feed back on how I can solve this plz.

  6. #6
    Moderator Clements's Avatar
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    Glide64 supports this. You'll need a wrapper and check the following options in Glide64 config: smart read, motion blur (optional), depth buffer clear, flame's corona fix and Hardware frame buffer emulation to be accurate to the game. Note: You may experience PC crippling slowdowns.

  7. #7
    EmuTalk Member
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    Thx for the advice Clements.

    Speaking of this matter. Im trying to get Zelda: MM running the best I can.
    My specs are:
    OS: Windows XP HE
    Proccessor: AMD Athlon 2600+
    RAM: 1024MB
    Vid Card: 128MB Radeon 9200 (updated)
    HD: 60 GB

    Any suggestions that would get MM running at its best for me?

  8. #8
    Moderator Clements's Avatar
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    I'd say go Direct64 for this game. It fully supports the motion blur at 60fps, and lens of truth works, and the image quality is unmatched. I don't think the screen shrink is supported, but then again I haven't checked with this plugin.

    Make sure you pick up the version with Orkin sampling and simulate overscan working, as well as the newest. Make sure you use the very latest catalysts for your 9200 or the plugin may just show a black screen otherwise.

  9. #9
    EmuTalk Member
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    Suggested emulator? I think i used this with PJ64 but the FPS at the lower coner would interupt the video. The overscan stopped the entire screen from blinking but it will continue to interupt and blink at the lower right hand of the screen.

  10. #10
    Moderator Clements's Avatar
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    Use 1964. That annoying issue affects PJ64 but not 1964.

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