Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    EmuTalk Member
    Join Date
    Oct 2004
    Posts
    12

    Zelda - Ocarina of Time v 1.2 problem

    I apologize to everyone if this has been disucssed before. I'm knew to this board, mostly because I haven't had any issues with Project64 or any Nintendo 64 ROMs that I couldn't fix using the User Manual and GameFAQs files that came with the program.

    My problem is this...As I'm approaching the Master Sword to draw it free for the first time, I get this error message:




    Here are the ROM settings that I have for OoT:

    Can someone tell me what I'm overlooking, or tell me which version of OoT is the best?


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    im9i7 skull1's Avatar
    Join Date
    Dec 2001
    Location
    philippines
    Posts
    174
    When you run goodn64 it says ( ! ) right?

  3. #3
    EmuTalk Member
    Join Date
    Oct 2004
    Posts
    12
    Yes it does. I ran GoodN64 and GoodWindows right before running the game to make sure everything was working properly. GoodWindows stored OoT in the N64ren folder it created in my Project64 directory. So, I'm not sure what it's doing...

  4. #4
    EmuTalk Member Guru64's Avatar
    Join Date
    Sep 2003
    Posts
    369
    Go in that N64ren folder. What does the file in it say?

  5. #5
    EmuTalk Member
    Join Date
    Oct 2004
    Posts
    12
    The filename of the ROM is: Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]
    In the File "N64Have" it says that I have 26 of 2477 N64 ROMs, and it lists this: Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!] for Zelda Ocarina of Time.

  6. #6
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    Try two things:

    1.) If you loaded a save state, reload from a native save. If you don't have a native save you're out of luck...

    2.) Set the self-modifying code to Change Memory and Cache.

  7. #7
    EmuTalk Member
    Join Date
    Oct 2004
    Posts
    12
    Quote Originally Posted by Allnatural
    Try two things:

    1.) If you loaded a save state, reload from a native save. If you don't have a native save you're out of luck...

    2.) Set the self-modifying code to Change Memory and Cache.
    Okay, just tried both of these, and it still didn't work. I got the same error message again when I tried to approach the Master Sword.

  8. #8
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    Attach your most recent native save please. I'll see if I can reproduce the error.

  9. #9
    EmuTalk Member
    Join Date
    Oct 2004
    Posts
    12
    Here's the native save file.
    Attached Files Attached Files

  10. #10
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    Sorry, I can't reproduce the error. I used the same rom settings, Jabo's plugins all around, and tried v1.0 and v1.2 of the rom. No problems. Are you using cheats? Beyond that I'm stumped.

Page 1 of 2 12 LastLast

Similar Threads

  1. N64: Zelda: Ocarina Of Time
    By Martin in forum Emulation64.com Reviews
    Replies: 10
    Last Post: September 12th, 2004, 22:00
  2. zelda ocarina of time
    By Roadkill in forum 1964
    Replies: 3
    Last Post: April 30th, 2004, 01:48
  3. Replies: 14
    Last Post: January 17th, 2004, 04:59
  4. Zelda : Ocarina of Time Prob!
    By benjwalker in forum Project64
    Replies: 17
    Last Post: December 1st, 2001, 23:33

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •