I`m not sure if anyone posted this yet. You can copy the
project64.rdb file from the project64 directory into the 1964 directory and it would fix the problem.
I`m not sure if anyone posted this yet. You can copy the
project64.rdb file from the project64 directory into the 1964 directory and it would fix the problem.
this is zelda MOM using jabo 1.4 plugin without the project64.rdb
file.
Last edited by Quip; January 25th, 2002 at 02:55.
this is zelda MOM using jabo 1.4 plugin with the project64.rdb
file.
do u need to rename it...
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
no u don`t have to rename it, since jabo`s plugin was made for
project64. the project64.rdb file is the project64 .ini file which is used for rom settings. Jabo`s plugin also uses it.
cool!
since they did the res in the rdb, i wonder why they didnt do other game specific options in there(force normal blend, depth compare, frame buffer emu)?
Jabo designed his graphic plugin for Project 64 and the logical place for him to store and retrieve game specific settings from would be the project64.rdb, however if these settings could be applied to the 1964.ini and have the same effect I am not so sure about. If you, or anyone else, were to add these plugin specific ini entries to the 1964.ini and recive the correct height all Project 64 graphic rdb entries could be integrated into the 1964.ini. If not I guess we are stuck with the current solution. Any why would you need to rename it?, if you were to rename the project64.rdb the plugin would act as if the file was not present.