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  1. #1
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    Question Kaillera Asynchronism

    Netplay games using Kaillera result in incessant asynchronism. For example, in Conker's Bad Fur Day, players end up walking into walls on their opponents' screens and only being attacked on the screens of the attackers. It is madness. Please assist.



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  2. #2
    EmuTalk Member Shin_Gouki's Avatar
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    i know this issue from playing with kaillera using winkawks Street Fighter.
    There it just happens if the player use a diffrent emu version or the connection is REALLY bad
    but it doesn´t happen to often though luckyly
    wbr Shin Gouki

  3. #3
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    Response

    The versions match, and as the involved computers are within their own network and only approximately twenty feet from one another, the connection speed should be decent, although the modems' speeds are only fifty-six kilobits per second.

  4. #4
    EmuTalk Member Shin_Gouki's Avatar
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    so do you use pj64k or 1964? for netplay??
    wbr Shin Gouki

  5. #5
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    Response

    Both, at least in the case of Nintendo 64 games. For Genesis games, Gen is.
    Last edited by compupikachu; September 4th, 2004 at 16:12.

  6. #6
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    So . . . ?

    So . . . ? Do you intend to assist me further?
    Last edited by compupikachu; September 4th, 2004 at 16:13.

  7. #7
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    Exclamation Hello?

    Hello? Where is the response? Did you encounter a temporal anomaly?
    Last edited by compupikachu; September 4th, 2004 at 16:14.

  8. #8
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    This boards users are not your personal slaves, do not speak to them as such.

  9. #9
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    Response

    Why would you believe I am treating anyone like a slave? Slavery was actually abolished by the thirteenth amendment long ago.

    It is merely unusual that, after answering Shin Gouki's inquiry, he never got back to me. I was wondering if Shin Gouki had been away from the forums for a while.
    Last edited by compupikachu; September 4th, 2004 at 16:24.

  10. #10
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    The answer you need then Sir is simply N64 emulation is still not 100% especially when using Netplay. The games were never designed for this method of play, and Kallieria is kinda unsuitable for it (if the inputs get out of sync for just a split second, then goodbye syncro).

    Your first posting of today was a tad abrupt, as if you felt you were owed something

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