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  1. #1
    Moderator Lemmy's Avatar
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    This will allow you to export geometry WITH textures

    UPDATE: Read this post and then download the version a few posts below. It will export the textures as seperate bmps which is nicer.

    Although i posted this earlier already I thought I'd repost because it was difficult to find. This plugin will allow you to extract the geometry WITH inline textures.

    Be sure to create the folder C:\VRML before. Then go to video settings in-game and activate the option. It is suggested to do this while the game is running, because otherwise you would have to wait a long time (dumping is slow).

    The old vrml files i exported had a little syntax error thats why they didn't import in Cinema 4D. The new ones will do just fine. Unfortunately Cinema4D handles transparency differently than vrml so it is difficult to put that data in the vrml file as well....it might be possible to come up with a solution in the future...

    Have fun



    P.S.: If anyone creates Quake maps etc from this, please post the links in this thread!
    Last edited by Lemmy; June 13th, 2004 at 01:11.

  2. #2
    Moderator Lemmy's Avatar
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    Files provided by @tonemgub

    Quote Originally Posted by tonemgub View Post
    I'm also looking for these files:

    LemD3D8.dll
    LemD3D9.dll (latest/stable version)
    LemCombineDebugger.dll

    I tried searching a lot, but I couldn't find any working links. Mirrors were down also...
    Edit: After painful searching, I found them! Attached. Hopefully it is useful to someone.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	xena.jpg 
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    Attached Files Attached Files
    Last edited by NES_player4LIFE; June 11th, 2016 at 03:49. Reason: Mirrors added

  3. #3
    Administrator Gorxon's Avatar
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    Very nice, but any idea why it wont import in 3D studio max? I thought VRML was very standard, but 3dsmax gives me lots of error and complains about it not being a valid file.
    Staff member of Emulation64.com

  4. #4
    Moderator Lemmy's Avatar
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    Quote Originally Posted by Gorxon
    Very nice, but any idea why it wont import in 3D studio max? I thought VRML was very standard, but 3dsmax gives me lots of error and complains about it not being a valid file.

    Hrm I don't have 3dsmax so i can't test

    You could try modifying the file in notepad...try deleting almost all tags and then re-add them carefully....just make sure you get the hierarchy right....if you tell me whats the problem i can try fixing it.

  5. #5
    Moderator Remote's Avatar
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    That's kick ass Is definitely on my things to check this weekend list

    Thanks!
    MCMLXXXIII

  6. #6
    Administrator Gorxon's Avatar
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    Well, rebuilding it is a too complicated task for me to do it. I wouldn't know what to look for either. But the error message I get is: "VRML read error: Not enough entries in SFImage field."
    I dunno if that gave you an idea about what to do further, but I hope so...
    Staff member of Emulation64.com

  7. #7
    Moderator Lemmy's Avatar
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    Try this one

    Quote Originally Posted by Gorxon
    Well, rebuilding it is a too complicated task for me to do it. I wouldn't know what to look for either. But the error message I get is: "VRML read error: Not enough entries in SFImage field."
    I dunno if that gave you an idea about what to do further, but I hope so...

    Try this dll. It now uses BMP files instead of inline textures. Plus it will also store the secondary textures and alpha textures for each object.

  8. #8
    Administrator Gorxon's Avatar
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    Hmm...it imported now, however there's no textures on the object (mario's head is plain red for instance). I guess MAX is a bit picky on how the format should be...?

    -edit-
    I attached the mario's head thing as VRML exported from 3dsmax after opening your plugin's dump. I dunno if it is of any help though, since I dont think it contains any texture coordinates.
    Last edited by Gorxon; June 13th, 2004 at 01:57.
    Staff member of Emulation64.com

  9. #9
    Moderator Lemmy's Avatar
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    Quote Originally Posted by Gorxon
    Hmm...it imported now, however there's no textures on the object (mario's head is plain red for instance). I guess MAX is a bit picky on how the format should be...?

    -edit-
    I attached the mario's head thing as VRML exported from 3dsmax after opening your plugin's dump. I dunno if it is of any help though, since I dont think it contains any texture coordinates.

    Mario's head is not textured anyway. Thats not the best example to show that you don't get textures Try a game like zelda

  10. #10
    Moderator Lemmy's Avatar
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    So unfunny

    I know this is not funny....but couldn't resist posting

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