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  1. #31
    EmuTalk Member
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    sweet, ill try this out soon!


  2. #32
    Moderator Knuckles's Avatar
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    I had to post more of them

    RCP120 , Slayer and Devastator!

  3. #33
    T3h pwn3r3r
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    Woa.....
    *droooling*
    You've done it again knux.

  4. #34
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    Okay, managed to export to Maya with UVs, but they're not correct at all...

    I assume that the texture for Links tunic was actually white and vertex coloring managed the rest - Am I right?

    So here's a shaded, wire and render:

    Last edited by JoyBoard; July 22nd, 2004 at 10:31.

  5. #35
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    dude, Knuckles, are u going to use this to help u in your Perferct Dark Mod for UT2004, or are u already using it?

  6. #36
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  7. #37
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    Without Texture Filtering:







    Oh, btw, because I don't have the slightest problems with Perfect Darks UVs and Textures I assume that Zelda OoT used some special Texture Wrapping Techniques - Anybody knows of something like that? The Zelda UVs are _very_ strange, it seems Nintendo used kind of a "Circular Wrapping" and other Tricks to fill the 0 to 1 space as good as possible. Very, very interesting...
    Last edited by JoyBoard; July 22nd, 2004 at 11:03.

  8. #38
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    What emulator are you guys using to export the VRML, becasue i tryed to use Nemu64 but it crashes alot, and I cant get the plugin to work with Project 64.

  9. #39
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    Quote Originally Posted by Viper_Viper
    What emulator are you guys using to export the VRML, becasue i tryed to use Nemu64 but it crashes alot, and I cant get the plugin to work with Project 64.
    Just read the 2 Threads about exporting Geometry, it's pretty well documented.

  10. #40
    Master of the Emulation Flame MasterPhW's Avatar
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    Knux your pics look great, hope to see these weapons on your UT2k4 maps!
    The Future of Emulation: Emulate a High End Computer on a Low End System
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